Vanguard

Vanguard

released on Nov 05, 2011

Vanguard

released on Nov 05, 2011

Vanguard is a episode replacement PWAD for Doom II, by Paul DeBruyne (skillsaw). It is a winner of 2011's 18th Annual Cacowards. The mapset requires a Boom-compatible source port. It contains 12 maps and a humorous "bonus" thirteenth level. Inspiration sources include Speed of Doom, Scythe 2, Alien Vendetta, and The Plutonia Experiment. It was originally meant to be a "32-level speedmapped megawad inspired by Speed of Doom's development cycle and Scythe 2's episodic structure."


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For a variety of reasons, Vanguard is probably one of the best introductions to Doom modding there is. For one thing, it's a very well-paced episode replacement, not short enough to beat in one sitting, but not long enough to feel like it's drags. For another, it's authored by skillsaw, who's undoubtedly one of the most talented and well-rounded mappers in classic Doom. Vanguard is also his only major work without any custom monsters whatsoever (others being Lunatic, Valiant, and Ancient Aliens, which all have at least two custom monsters each). But perhaps most importantly is the scope of gameplay variance captured in this WAD. There's bite-sized maps, adventure maps, arena maps, slaughter-lite maps, you name it, all of which are anchored by a very reasonable difficulty curve. While Vanguard seems unassuming on the surface, it's a classic through and through, and highly recommended for anyone wanting to dip their toes in the wonderful world of Doom modding.

Marathoned through this one in a single day. Skillsaw is really good at making bytesized combat focused maps, and almost all of the wad presents this degree of fun, but the last 2 maps feels like filler, the last one specially being a slog of 25+ minutes of waiting shit to kill it with the bfg and constantly collecting the fucking rad suits, soulspheres or ammo in large spaces with damaging floor, not living to the chaotic fast pace fights present here.