Volume

Volume

released on Aug 18, 2015

Volume

released on Aug 18, 2015

Volume is a near-future retelling of the Robin Hood legend, starring Danny Wallace (Thomas Was Alone), Charlie McDonnell and award-winning, critically-acclaimed actor Andy Serkis (The Lord of the Rings, Planet of the Apes) as Gisborne.


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It's basically the VR missions from the original Metal Gear Solid fleshed out into a full game and I'm okay with that.

Volume blends stealth gameplay with a futuristic Robin Hood narrative, offering clever level design and a robust level editor, though it sometimes lacks the depth and variety to fully engage throughout its campaign.

This game is more or less Thomas Was Alone's story (at least thematically) meets Metal Gear Solid: VR Missions' gameplay. Stage based, line-of-sight and gadget-based stealth gameplay. I really enjoyed Bithel's last game (TWA), so I picked this right up when I heard it was getting a Limited Run release. It's kinda what I expected Metal Gear Solid to be back when I only knew that it was some kind of serious plot-having stealth game.

The gameplay is really fun! It even has a level editor and an online mode where you can play others' levels, so if you want to you don't really have to stop after the first 100. One a side note, this is the only game I've ever gotten the platinum trophy for on PSN, and that's because this game probably has the most doable achievements out of any I've played, if that means anything to anyone (just thought I'd mention it). It's not a terribly long game at 4 to 5 hours, but the story is very charmingly presented, and I enjoyed my time with it.

My biggest problem with it is that the Vita version runs like ass. The game crashed 4 or 5 times on me during the 5 to 6 hours I played it (did a liiittle bit more afterwards to mop up a couple of easy achievements). While this certainly isn't the first Vita game I've had crash on me (I think Uppers crashed once on me after a very long play session), it was just such a pain in the ass after a while. It wasn't so huge a problem though, just annoying. Like Uppers, it's very stage based, and these stages are a couple minutes long at max, so you're really only losing the time it takes to boot the Vita back up each time it crashes. Personally, I'd much rather have a game like this portable, so I just grinned and dealt with the crashes. It was a very small price to pay for such bit sized pieces of very well crafted stealth missions.

Verdict: Good game, bad port. If you liked the idea of the stealth MGS 1 had (I can't speak for any other MGS game, as I've only played 1), then this game is perfect for you. It's a great isometric stealth game, and it's a fun diversion portably (even if it crashes sometimes).

Ok stealthy puzzle game, I played it for too long and do not have a good aftertaste.

one of the first games I played on steam: fun characters and interesting lore but one day I put it down and never picked it back up again

All Core levels complete with all text files found