WayOut 2: Hex

WayOut 2: Hex

released on Feb 10, 2017

WayOut 2: Hex

released on Feb 10, 2017

Sequel of mind-blowing puzzle WayOut. Now with new hexagonal tiles, levels and challenges. Based on Lights Out gameplay, WayOut goes beyond that and brings great variety of level shapes and mechanics into it. Each level has the same goal - switch off all tiles using the least amount of moves. Test limits of your brain by perfecting each puzzle. Let your mind be your guide in meditative and relaxing, yet challenging, journey. According to Zen philosophy, game has minimalistic UI - no timers, score or move limit labels. No distraction, just you and puzzle.


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100% of achievements earned; all puzzles completed with minimum moves. This follow-up to WayOut follows the common approach for sequels to tile-based puzzle games of changing the tile shape - as the game's subtitle suggests, instead of squares, puzzles here are based on hexagons. Aside from that, the game imports pretty much all of the mechanics and tile variants from the first game - not necessarily a bad thing, but it means that the game doesn't feel quite as 'fresh' as it might otherwise.

Notably, this sequel presents a significantly tougher level of difficulty, especially when aiming for 'perfect' solutions - this is likely primarily to be the result of each move now having a greater impact (on the six adjacent hexagons, rather than four adjacent squares), so be prepared for that. Conversely, it felt to me that the trial-and-error element may have dropped slightly, though it's still definitely there to some extent and perhaps this feeling is due to my accumulated experience across the two games together. Either way, overall I'd still recommend the game to puzzle game enthusiasts as a lightweight and relaxing, yet challenging, experience.