White Hell

released on Aug 13, 2021

A retro-style first-person shooter set in a frost-bound Finland after the apocalypse.


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This is a review after I played Act 1 on Drunk difficulty. It's a pseudo-build-engine-FPS (which is made with unreal) that focuses on player mobility. The level designs are good. Generally reminds me of the levels from Blood where the dungeon-like elements and realistic area design get crossed. Enemy variation is alrighty. At first, there are only melee thugs and average bullet shooter enemies but after the midpoint, the roaster widens enough to make several types of enemy encounters and arenas, which is great! I really liked that every projectile is avoidable with careful movements since they aren't hit scanners. I do wish the melee enemies had better tracking ability though. The shield chargers are really easy to punish just by sidestepping because of that. The weapons are varied enough to deal with several types of encounters but I do think the shotgun is a little bit underwhelming because of its small scope size. It's so easy to miss an enemy even on point-blank distance. Also, the weapon swapping is a little bit clunky. Don't expect it to be Ultrakill or Doom Eternal where you can swap the weapons to make a devastating chain of combo. For the game that is trying to recreate the build engine FPS experience, I think the weapons are working as they are meant to be, and Sisu mode is a nice twist on the formula, but I do wish it was less rigid than that. Overall it's a solid game and I hope Act 2 will be better than Act 1.