Come out in college! Meet people, make friends, and maybe find a boyfriend? Yearning: A Gay Story (YAGS for short) is a coming-out-focused character-driven slice-of-life visual novel with dating sim elements (phew) where you play as a gay man starting his freshman year of college at a generic university somewhere in the midwestern United States. You will interact with a cast of characters, each with their own personality and stories, as you navigate college life, develop friendships, play board games, and come out. With luck, you might even find a boyfriend.
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https://www.backloggd.com/u/HuFe/list/gay-visual-novels-ranked-bara/
This visual novel really feels like a passion project made by a single person, and a little rough around the ages because of it.
Very similar storyline to Coming Out On Top (It's also about a recently out college student). But it takes a more realistic everyday approach.
The story is so repetitive that it might be so on purpose to simulate a daily routine: I ended up dating Dan, and the entire romance consisted of making love in either of 2 places, going to eat pizza at the restaurant, or watching something on TV/stage, with very little character or relationship development going on.
The characters are sort of divided into 3 groups: the jocks, the nerds, and the gays, with some boring storylines going on in each and some intertwining with other groups. But same as the romance, everything moved painfully slow. The game just feels pointlessly long.
I don't like the art style much. Adam the roommate is basically the main guy and his face looks particularly awful.
The writing is not terrible and I'd still recommend it for people that have already played and liked similar games, if they have nothing else to do.
The sequel is worth $20 so I won't be playing that anytime soon.
This visual novel really feels like a passion project made by a single person, and a little rough around the ages because of it.
Very similar storyline to Coming Out On Top (It's also about a recently out college student). But it takes a more realistic everyday approach.
The story is so repetitive that it might be so on purpose to simulate a daily routine: I ended up dating Dan, and the entire romance consisted of making love in either of 2 places, going to eat pizza at the restaurant, or watching something on TV/stage, with very little character or relationship development going on.
The characters are sort of divided into 3 groups: the jocks, the nerds, and the gays, with some boring storylines going on in each and some intertwining with other groups. But same as the romance, everything moved painfully slow. The game just feels pointlessly long.
I don't like the art style much. Adam the roommate is basically the main guy and his face looks particularly awful.
The writing is not terrible and I'd still recommend it for people that have already played and liked similar games, if they have nothing else to do.
The sequel is worth $20 so I won't be playing that anytime soon.