Yoshi's Island: Super Mario Advance 3

Yoshi's Island: Super Mario Advance 3

released on Sep 24, 2002

Yoshi's Island: Super Mario Advance 3

released on Sep 24, 2002

Super Mario Advance 3 is a GBA remake for the SNES with the dinosaur Yoshi and his friends as main characters carrying Baby Mario and Luigi on their back. Super Mario Advance is a four-part series for the GBA with Super Mario games of the NES and SNES era. The remakes came with adjusted graphics, sound and additional content. Each game of the series includes additionally the arcade-classic "Mario Bros" which can be played in multiplayer via link cable.


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This was my exposure to Yoshi games. While I definitely enjoyed this game I wouldn't say it made me a Yoshi fan. The baby mechanic is fun for what it is but I much prefer the style of traditional mario games. Still, what I played was fun despite the slight screen crunch on GBA.

Moreorless a copy/paste from my Super Mario Advance 2 review. Never owned an SNES until adulthood, so this was my intro to one of my all-time favorite 2D platformers. Compromises in aspect ratio/audio aside, Yoshi's Island is wonderful on GBA & has aged excellently as a fine port of a Super Nintendo must-play.

The controls are improved, the screen size is way worse. A few new levels that don't really matter but I suppose they do add to the game.

Pros: One of the most impressive SNES games runs pretty great on the GBA. I'd say, in some ways, it plays even better. For one, egg-aiming/throwing is now mapped to the R button, which, is actually a lot more comfortable than it being mapped to the A button on SNES! Going from licking to aiming/throwing doesn't require you carrying your thumb across the controller to press different buttons, it's a plus! Another plus to this version, are the six new original levels unlocked after beating the game, and they're great levels too! One of them involves every single transformation of Yoshi's in the game, like an Animal Antics from DKC2, and it's a great stage! Some other minor additions too, like an overworld map where you see Baby Luigi at the end of the road in Baby Bowser's Castle, and the SHOES!! Each colored Yoshi has their own unique corresponding colored shoes, like in Yoshi Story or in the intro of SNES original. The game, we all know it, we all love it, it's a masterpiece, and thankfully it still is here.

Cons: Some of the content from the original that was Super FX didn't all transfer over perfectly, such as the Touch Fuzzy Get Dizzy moments, as well as the framerate of the end credits... And that's unfortunate, as the end credits made for a very important and emotional conclusion in the original, it's still fine here, but not as great because of it. Also the resolution of the GBA is a bit smaller, and larger resolution is something that's more important for a game like Yoshi's Island where you're exploring every corner of the stage, as well as aiming and firing eggs in all directions too. And my last complaint... The baby Yoshi voice from Yoshi's Story is all over this port... just permeates the whole thing, replacing the original weird squishy trumpet-y sound Yoshi made in the original. And yeah, I will say it, that Yoshi voice is more annoying than Baby Mario's crying.

What it means to me: One of my favorite games of all time, on my person, to play anywhere at any time. I loved it. It was in my GBA SP more than most other games even, played it a lot on the train rides to and fro work or school, it was a great companion game. Hard to go wrong with this one!