Yu-Gi-Oh! 5D's Tag Force 6

Yu-Gi-Oh! 5D's Tag Force 6

released on Oct 22, 2011

Yu-Gi-Oh! 5D's Tag Force 6

released on Oct 22, 2011

Yu-Gi-Oh! 5D's Tag Force 6 is a card video game developed by Konami Digital Entertainment and Tenky and published by Konami Digital Entertainment in 2011.


Also in series

Yu-Gi-Oh! 5D's Tag Force 5
Yu-Gi-Oh! 5D's Tag Force 5
Yu-Gi-Oh! 5D's Tag Force 4
Yu-Gi-Oh! 5D's Tag Force 4
Yu-Gi-Oh! GX Tag Force 3
Yu-Gi-Oh! GX Tag Force 3
Yu-Gi-Oh! GX: Tag Force 2
Yu-Gi-Oh! GX: Tag Force 2
Yu-Gi-Oh! GX Tag Force
Yu-Gi-Oh! GX Tag Force

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i remember waiting for this game translation for years,even though i really dislike tf 5,and what a fucking let down,same awful writing from 5 with no improvements

I think what says the most about my time with this game was that I played almost the entirety of the first page's duelists as well as a solid chunk of the second page before I decided to soft-stop my run. I'm still gonna come back to it every once in a while to build more decks and try to 100% the card pool if I can, but for all intents and purposes I've completed the game to my original desire of finishing as many characters' stories as I had in 5.

Tag Force 6 is without a doubt the best of its subseries, and it's a total shame that it didn't get an official translation at all. The recent-ish fan translation is awesome and works well enough for the main content but is unfinished and it shows. It's still great, though, and I was glad to play through numerous characters' stories and see the alternate endings they had for 5D's in general. Getting to use Xyz monsters was really cool, too, and gave me the same feeling of devious joy that using Synchro monsters in Tag Force 3 had.

Despite my initial praise, though, there's still the obvious lack of a super high score on this entry. It's even the same score I initially gave 3 and 5. The reason for this is that, sadly, Tag Force never really evolved all that much. I do find that the formula for 4-6 ultimately works a bit better than 2-3's and 1's but it's hardly different enough to warrant a much more positive judgment. Furthermore, mechanically 5 and 6 are nearly identical, with me only preferring 6 because of its card pool as well as the ending of the story being handled much better than in the actual show.

Sadly I don't really have much else to say on this entry because of just how similar it is to 5, and how similar 5 is to 4... you get the idea. I wish Tag Force had become more than what it was and it saddens me to see that it never did. It's now too late to get any sort of reboot for it given the lack of YGO anime that exist now for the main game, and with Master Duel around there's no reason to make a competitor of sorts for it. I'm happy these were made, though. They're fun time-wasters and serve as helpful time capsules for some of the most memorable formats in Yu-Gi-Oh's history.

Out of this subseries I'd say the most worthwhile ones to play are still just 3, 5, and this one, but that's a lot more than I've been able to say for the other main subseries of World Tournament games. Who knows, though, as I finish up my runs of those maybe there's be a golden trio on that side as well. Looking back I kinda miss the times of having so much left of this subseries to play and so much hope for grand improvements, but I'm still pretty satisfied with where it ended up. Maybe I'll try the far-off seventh game if that ever gets a decent translation like this one did...

yah not a lot i can say for this one
mostly interesting for being japan only
but there is a fan English patch

its is like a new gamer and has a larger pool of cards but not a demonstrably better game than 5

Whoever made that translation patch thank you so much