Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia

Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia

released on Mar 23, 2010
by Konami

Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia

released on Mar 23, 2010
by Konami

Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia's story mode proceeds with a parallel story arch from the animated series involving the reprise of the Dark Signers and their quest for supremacy over New Domino City. After being banned to the Underworld, these Earthbound Immortals will stop at nothing to overthrow the rule of New Domino City and destroy Satellite. To defeat them, players will enlist the help of some of their favorite characters from the Yu-Gi-Oh! universe! Compete in story mode or free duel mode against Jack, Yusei or any of the 20 new characters to take on the Dark Signers in an epic battle to settle the score between light and dark!


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Mejora ligeramente el anterior pero sigue teniendo muchos problemas de rendimiento y bugs. Los duelos en motos y speed continuan sin tener sentido alguno y todo acompañado de una historia insulsa. El único motivo para jugar este juego frente a los anteriores WC es la mayor cantidad de cartas.

Builds off the base of World Championship 2009, which had taken a completely different direction to the ones before. This one is definitely a much lesser jump, but features new areas, new duelists and of course, new cards.

It includes the same box puzzles and stealth sections as before (the stealth sections take place in the exact same hallways as last time), but now there's also a handful of "time reverse" puzzles which are some of the slowest sections in the game. To be honest I'm not a fan of the story stuff in general. Dialogue goes on way too long for a narrative I just don't care about (I've never seen 5D's, which I assume this is a direct re-telling of, but with an OC thrown in, kinda like Spirit Caller). The city of Satellite is just kind of boring with most areas feeling the same, though the brief trip to the Spirit World was a nice change, and I wish we could get more places like that, but I understand it's not the games fault as long as it wants to stick to the anime.

Luckily unless you want to rush through it, the story takes up a relative little amount of the time you play this game, as unlocking packs requires so much grinding of duels that you can go hours without progressing. Which sounds like a bad thing, but for me I enjoy it.

One aspect I've come to appreciate from these games over the Tag Force series is how you can't just duel anyone at any time. Tag Force stories feel anti-climatic because most of them just have duels against people you can find on the overworld and duel infinite amounts of times. These games make major characters like Yusei and Jack inaccessible except for specific story points, until the post-game where you can duel them as much as you want.

I appreciate that the game made DP grinding a little easier too. Slightly buffed numbers to certain bonuses, and a "bonus bonus" which continuously goes up the more bonuses you unlock. This gives a purpose to all those bonuses that you can get for summoning hard-to-summon monsters, as in the past it is never worth trying to summon Gate Guardian for an extra 100 points, but now do it once and not only do you get those 100 points, you also get an extra point for every duel going forward. Still not worth it? Maybe, but the more of these you do the more it adds up, and if you plan to grind a lot, it makes it worth it in the end.

And speaking of grinding, you can get speed spells from the expanded duel runner side game. While buying them from a pack is an option, doing these short time trials can net you up to 3 speed spells per ~1 minute run, plus some DP for your trouble. Unfortunately buying actual bike parts still costs DP no matter what.

While I do think this game is better than the last, and how couldn't it be when it's basically just that game but a little more, it doesn't fix many of the issues I had, and in some cases makes them worse. Performance in duels is still bad, especially when the field starts getting full and the AI takes a long time to do anything. This is exacerbated in tag duels where you need to wait through 3 AI turns to get to a single one of yours.

Card distribution is still so freaking bad. Archtypes are spread out across so many packs, all of which can only be gotten at different points in the story, and many can only be unlocked post-game. It's near impossible to build actual decks beyond just strong staples for most of the playtime.

I still think Turbo duels are the dumbest most half-baked idea. I already complained about them in my last review so no point doing it here.

The lack of ability to unlock anyone from past series sucks. And I can't remember if it was the case for the last game, but even your tag partner choices are heavily limited in this one. At least in 2008 I know you could get absolutely any duelist as a tag partner by dueling them 10 times.

I'll be real, while I think it's still fun, I don't care for having a story in this type of game. I loved 2008's world concept where you unlocked different areas and fought against different opponents, many of which had different gimmicks. And where beating challenges would unlock anime characters in World Championship mode.

Game I played on and off for a while. Of the 5D’s games, 2009 is the one I have the most nostalgia for, but it has some of the worst game design and balancing of any game I’ve ever played, and 2011 is probably the most complete and accessible of the bunch gameplay-wise, but the removal of complete battle sprites for cards was really noticeable. This hit the sweet spot of the trilogy in my opinion, it has the best story mode and the most interesting premise, and it holds up enough that I think a lot of times I’d rather play this than ‘11 even though that one gives you more cards.

This one was super good, it's way better than WC2009, and the story mode is fun. Of you like ygo you'll like this game.

I got a soft spot for this one. Solid story mode, and a fun overworld to explore. The load times on AI can be kind of crazy at times though.

I loved this game so much that I replayed it on a DS emulator some years ago. The story is so good because it's based on the best arc of the Yu-Gi-Oh! 5D's anime, the maps is big enough and there are a lot of unlockables to personalize your character the way you want. The game also profits from the fact that the yugioh trading card games had one of the best and vastest meta in Yu-Gi-Oh! history.