In Dungeon Dice monsters, there is a tiled board of 13 x 19 tiles (13 tiles wide) on which play is conducted. On either end of the board sits a "Monster Lord" (on the 7th tile from each side on the row closest to the players) representing either player. Each Monster Lord has 3 Life Points. The first player to lose all their Life Points loses. In the Yu-Gi-Oh! Anime, these were referred to as "Heart Points".
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Just spam low level monsters while having a baby dragon guard you from the only open square in front of you, and you can trash everyone in this game. For such a fun concept it's not really executed well, which is something you can say for any of Konami's attempts to expand Yugioh past the card game.
the computers are bad, but more than that, dungeon dice monsters is a fundamentally flawed game. it is not a game about tactically maneuvering monsters to win combat encounters, or creating synergistic dice pools. it is solely about summoning as many monsters as quickly as possible to block off as much usable space as possible for your opponent, then just swarming their health until they die. it is kind of fun to look through the different dice and see their stats and effects, but only as a novelty really.