Yume Nikki

Yume Nikki

released on Jun 26, 2004

Yume Nikki

released on Jun 26, 2004

Yume Nikki is a 32-Bit freeware game created by Kikiyama, a Japanese solo game designer. The game was made using RPGMaker 2003. The game is regarded as one of the most original applications of RPGMaker 2003, and the start of a possible new genre of games. "Yume Nikki" means "Dream Diary" in Japanese, and the game follows a young girl named Madotsuki as she dreams. The goal is to seek out and acquire all 24 'Effects'. The game otherwise has no plot, and nearly the entire game is left up to speculation.


Also in series

Yume Nikki: Dream Diary
Yume Nikki: Dream Diary
.Flow
.Flow

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Genres


More Info on IGDB


Reviews View More

Respectable LSDlite. I don't like the visuals very much and I think visuals make these sorts of games so it's not for me.

pretty cool if you like exploring weird LSD shit.. can be pretty confusing

Wrote an extremely reactionary response to this right after I finished it where I felt sick for having played it at all because I genuinely believed the game was a suicide note. I’ve looked into it a lot more since then and confirmed that the author is still alive, which made me feel a lot better. Now I’d like to actually talk about the game.

This is a very interesting experience because I don’t think I’ve ever played a game that encourages you to get so hopelessly lost as this one. It’s a walking sim but you’re constantly discovering new environments and events, and there’s always an easy way to reset. The atmosphere is fantastic and it can be a very immersive experience.

This part might just be me but honestly I find this game much more unsettling than most horror games I’ve played. It gets under my skin very easily even though you’re never really in danger, there’s just something about the implied subject matter combined with the atmosphere that really reaches me. The ending is also very haunting to me, although I know lots of people have more positive interpretations of it.

The story is very vague and up to interpretation but honestly I really like that about it, the game has the potential to say so much with so little and I really appreciate that the creator has stayed so quiet on it all. It’s very easy to revisit because of how aimless it can all be (intentionally!!), but it’s also easy to blast through with a guide and just soak in the vibes.

Very strange game but I’ve continued thinking about it a lot, definitely left its mark on me so I’m glad I experienced it