In Zoo Tycoon 2 DS, the player edits and builds the zoo in a main mode resembling the original Zoo Tycoon. Zookeeper mode is more like Zoo Tycoon 2 graphics-wise and has five mini-games: petting, cleaning animal waste, feeding, washing, and healing animals.
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i dont think i ever played this game correctly
i remember wanting to just build a zoo and put animals everywhere but i was too dumb to figure out if there was some sort of freebuild or infinite money cheat or something so instead i'd tap all around the menus, get halfway through the tutorial, then give up
i think the only take away from this is that i probably wont find rollercoaster tycoon 2 fun (which is a shame, community support for that game looks sick)
i remember wanting to just build a zoo and put animals everywhere but i was too dumb to figure out if there was some sort of freebuild or infinite money cheat or something so instead i'd tap all around the menus, get halfway through the tutorial, then give up
i think the only take away from this is that i probably wont find rollercoaster tycoon 2 fun (which is a shame, community support for that game looks sick)
Honestly, the game isn't incredible. It doesn't have a ton to work with, it's very limited, and one could be forgiven for looking at the other zoo tycoon games and scoffing at the puny DS entry. What I find impressive about this game is how it fits it's platform so well. You see, the game is structured a bit strange. It's made up of a bunch of small scenarios where you'll have to build a zoo under different restraints. This might seem strange, as zoo tycoon is enjoyable because of it's progression, the rags-to-riches story. This is produced by gathering upgrades and seeing your zoo grow in size, profits,
Why this fits so well is that progression is distilled so that you can experience that progression on the go. The game is also very replayable, as you can build your own zoo under different conditions or restrictions, such as using specific animals. It's by no means a masterpiece, but it's built itself from the ground up to be an on the go, quick, yet satisfying game.
Why this fits so well is that progression is distilled so that you can experience that progression on the go. The game is also very replayable, as you can build your own zoo under different conditions or restrictions, such as using specific animals. It's by no means a masterpiece, but it's built itself from the ground up to be an on the go, quick, yet satisfying game.