Reviews from

in the past


Takes the formula COD one laid down and perfected it. Fantastic classic shooter

Played for a few hours until i got bored during the 2nd british campaign. This game is a bit too long and repetitive, and playing in veteran just makes me want to cruelty squad myself.

Foi um jogo que me surpreendeu.
Depois de 18 anos do seu lançamento e já tendo jogado os CoDs atuais, não esperava gostar tanto assim!

CoD2 é um jogo que marca conceitos que até hoje a franquia carrega; Campanha cinematográfica, batalhas focadas em
movimentação, missões com múltiplos objetivos, tudo isso já estava presente aqui (em uma menor escala).

Meus pontos negativos ficam por conta da falta de Feedback: Inimigos são praticamente camuflados com os seus aliados (e ter friendly fire também atrapalha nesse aspecto), mini-mapa no formato de bussola que leva pra lugar algum, dificuldade de confirmar se o inimigo morreu mesmo ou ainda esta no chão, atirando...

São várias arestas que vieram a ser polidas nos jogos posteriores da série, mas aqui você ainda as sente.

Apesar dos pesares, continua um bom jogo!
Recomento revisitar esse clássico dos FPS ;)

Clásico, divertido y que envejeció realmente bien. Me gusta re jugarlo cada cierto tiempo.


Private MacGregor is one of the strongest characters in fiction.

This was the first game I played on my (at the time) shiny new Xbox 360. It's a solid WW2 shooter that improves on everything that the original did, and introduces some things that would become standard in future CoD entries like regenerating health and a 2 weapon carry limit, but even for its time I don't think it was ever anything spectacular.

Почему у нас картошка вместо гранат?

It was decent, can't say much more.

Gameplay is getting quite similar to the Call of Duty we know now and I really appreciate the change although I feel like the overall mission structure took a big hit coming from United Offensive. "Take a town, defend a town" loop got tiresome after a while even though there were some nice setpieces.

Scored only based on Single-Player

Honestly, not much has changed from the first CoD and UO to the second. The story is basically the same, with you playing as different Allied nations during various stages of World War II. This time around the tutorial is much quicker, giving it more replay value.

Texturing is inconsistent. Marble/tile/bricks don't look as good as wood and stone. Was admittedly surprised by how good skin and clothing looked on soldiers, even if NPC models were reused. Overall things are consistent enough that you won't notice anything off.

Gun sound design is terrible. Bullets only have two impact noises- steel or ground, no matter what you shoot at (lanterns, windows, trees, etc...), the exception being prerendered glass bottles that you can shoot. Guns themselves sound pretty standard despite there technically being variety among the different types.

That being said, there is a nice echo effect that occurs when you are in a contained space like a pipe or lower floor.

Love the display of muzzle flashes when you're shooting in darkened environment. Very well done. Also love the gun metal texturing and the sunlight sheen on the gun that changes as you move the weapon.

A lot more particle effects render realistic looking snowfall around you (Soviet campaign only). Can't say the same for rain, which looks way too pre-animated.

Russian voice acting terrible. Sounds stereotypical, like Americans doing Russian accents. British and American VA is better, but there are still times where the VAs sound like they're trying too hard to be in a combat situation (bad ADR direction).

Soundscape for USSR campaign is well done. You get a sense that you really are in a war zone with people screaming, bullets flying everywhere, explosions nearby, and soldiers/vehicles moving around you. The game designers also did a good job giving the closequarters, city street combat feel that encompassed the majority of the Battle of Stalingrad. Having to go through individual houses, clearing out soldiers, or destroying individual tanks rolling around on the streets was well done. Particularly the former, where it could even get tense having to check rooms for remaining Nazis.

Unfortunately, this gets very repetitive as the majority of the other campaign missions (British and American) consist of the same cityscape fighting where you trudge through an environment, clear it out, and then hold the base until reinforcements arrive. The exception being a couple of tank missions in the British campaign.

Love that grenades send enemy bodies, dead and alive, flying. The particle effects that accompany an impact (whether bullet or grenade) look nice, but it is a reskinned model that is repeated, no matter if you're in snow or dirt.

Did enjoy smoke grenades. They actually help hurt enemy accuracy and provide good escape/movement cover. Welcome addition to the series that I'm sad was removed in the sequels (replaced with flashbangs).

Ally AI is a mixed bag. They do a good job of fighting enemies by shooting them, throwing grenades, and meleeing when in close quarters. But they seem to have two modes- either run out to the enemy in the open, not taking cover. Or taking complete cover and refusing to advance until YOU go out there and clear enough enemies that they are seemingly programmed to go ahead.

Game continues boring documentary intros and diary entries for beginnings of each mission, though at least the docos here seemed realistic to the kinds of movies you would see back in the day, compared to the lame briefings from the first CoD.

Shooting at animal carcasses just creates dirt explosions.

Overall though, I found myself not enjoying Call of Duty 2 due to the aforementioned repetition of the mission structure. Despite playing as the same character, you don't really bond with anyone the way UO at least somewhat succeeded at doing. The campaigns are just war cliches, like a bad attempt at recreating the narratives of Saving Private Ryan and Das Boot without the strong characterization and set pieces those films had.

Game took me about 8-8.5 hours to beat, so at $20.00 it doesn't provide enough content to justify the price. But even if it did, I would recommend getting it on sale or avoiding altogether because I just didn't find it fun at all to play compared to the first one + UO. Combined with the lack of major graphical/sound upgrades from its predecessors + a rehashed story and you have the first cashgrab in the CoD franchise.

All those World War II shooters we endured for an entire decade felt like a war on its own. Shooter after endless shooter bombarded our systems, and then there were the really bad ones in between the Call of Duty and Medal of Honor yearly releases. Call of Duty 2 was highly anticipated because it was the actual sequel to the award-winning original. Does it stand out like the first game did? Is it full of cinematic finesse and finely nuanced mechanics? Not really.

There’s not much of a story here because it’s based off WWII. Black and white footage with a dull narrator telling you about different theaters of the war, then there’s the typical journal entry during the load screen, nothing interesting at all, and even when the game came out I was sick of these WWII shooters. What does Call of Duty 2 build on? Nothing, it’s just more of the same, but at least it has high production values and it does the same stuff right. The game has you following three different soldiers from the Russian, British, and American side. One thing I did like was that you get to play a different side of the Normandy beach storming and that’s the Rangers. They climbed up the cliff side trying to shut down the German pillboxes and various artillery so our troops stopped getting slaughtered on the beachhead. Call of Duty 2 tries to tell the smaller stories in the war which is a nice change of pace.

The same weapons are here that you have shot a million times. Lee Enfield, M1 Garand, Mp40, MP44, Sten, and various others. Of course, not ALL WWII weapons are here, but I wanted to see some of the more obscure ones like the Browning or BAR. At this point in time, it was just about better graphics and who’s weapon textures looked the most realistic. Call of Duty 2 delivers the visuals and was a benchmarker much like Crysis is now back in 2005/2006. It was one of the first game to support SLI and really pushed PCs and made you get those $500 graphics cards. It was a must-have for PC owners, and was also a GPU seller. With that aside, the textures look great even today and the visuals really pop. The sound is great as well with gunfire chattering in the distance and soldiers yelling all around you. It may seem dated today, but you can really see how much the Call of Duty series hasn’t evolved. There are striking similarities to the Modern Warfare series because it’s all the same, shoot anything that moves.

The game can be pretty easy at times, I could just rush into a building and blow everyone away with one clip and survive. I still find it painful to know that grenade physics are still really bad and bounce around like rubber balls. There are various things I just really can’t stand about these shooters and that’s the lack of realism. When I shoot enemies blood doesn’t even come out, where’s the gore and violence? Brothers in Arms was the first WWII shooter to use this violence in the genre, but Call of Duty just feels like some sort of censored theme park ride.

CoD2 had a huge multiplayer following, but sadly no one’s online anymore. Even so, it’s just a typical online shooter and isn’t anything special. I was really disappointed to find that CoD2 wasn’t as cinematic as it could have been and just felt the same throughout the whole game. Blow up this door, defend this position, destroy that mortar nest, kill this Flak 88 crew. It’s the same stuff we play in every single WWII shooter and nothing ever changes. Sure it was mindless fun, but I have come to realize why I was so glad everyone moved on.

'no dedicated multiplayer team' instead meant that this singleplayer was the biggest afterthought iw could get away with. mp, for what it's worth, is decent but plagued with strange technical issues and is unplayable on public servers. fpschallenge revolves around hylic soyware

Can probably recite the potato convo from memory

still one of the best ww2 shooter and one of the best cod games they just don't make them like this anymore even though the classic war shooter came back into fashion for a while there

Melhor que o primeiro, mas as últimas missões são bem anticlimáticas, a última mesmo é bem sem graça.
A dificuldade no hardened é bem pegada, mas foi divertido.

This review contains spoilers

- The game is more of a time piece than anything
- Gameplay feels outdated and the number of missions makes the game feel a bit grindy
- By the end I was checking how much time was left, I just wanted to finish it

One of the best WW2 games with the enemy at the gates mission and the frozen train yards missions.Classic

Had fun with the multiplayer even though I only ever played it after black ops 1 had been released, shelved because I never finished the campaign but still feel compelled to eventually. I remember someone saying about this "Quickscoping was actually overpowered in cod2 the way people thought it was in mw2."

Call of Duty 2 was basically Call of Duty 1 but better in every aspect with an improved campaign and multiplayer.

Call of Duty 2 Review

-----At the end of my play with the original Call of Duty, I came off enjoying that title overall. It had some really fun, epic missions with period accurate scenarios and aesthetics, and had a certain strategic quality about it. That being said, I did have some choice words for it. While fun missions were definitely present, this quality was inconsistent throughout the game’s playtime. I also thought the AI Call of Duty built itself on was more invasive than immersive. Finally I found Infinity Ward’s use of WWII imagery to be both striking and inconsidered all at the same time. It was an interesting experience to say the least, but one I don’t wish to return back to. Still, I concluded with a feeling of excitement towards it’s successor: Call of Duty 2.
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-----Part of the reason for this is my knowledge of what Call of Duty would become. As I stated in my review of Call of Duty 2003, I generally look back at Call of Duty’s classic period (Modern Warfare - Black Ops II) positively. I think those games have their genius moments that are worth keeping and worth bringing into the future. Another reason for my excitement about Call of Duty 2 in particular has to do with hearing Youtuber Raycevick speaking positively on the game in one of his videos. Raycevick has made many great videos and educated cases for the Call of Duty franchise, so I hold his opinion in high regard. However, despite my excitement and the buzz around it, I ended up feeling as if Call of Duty 2 is above average like it’s predecessor.
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-----Albeit, that isn’t because the two are the same game. On the contrary, there are some key differences between Call of Duty’s 1 and 2 that make them stand out from each other. For one, Call of Duty 2 has the kind of features that would become synonymous with not only it’s franchise, but with the shooter genre as a whole for years to come. An example of this would be Call of Duty 2’s health system. Gone is the finite health system needing replenishing from health packs, and in comes the iconic regenerating health. I was surprised to see it implemented pretty much fully formed here, and honestly I think Call of Duty 2 is better for its use of this new health mechanic.
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-----This is for a couple of reasons in itself. Infinity Ward’s technology, or use of it, has a clear upgrade from its predecessor. Call of Duty 2’s environments look so much better, meanwhile the amount of stuff they can fit in a scene while not sacrificing performance is astounding. These levels can feel like true huge war skirmishes that you’re just a small part of. As such, a finite health system could only be detrimental and hamper pace. At its best use of it, Call of Duty 2 and its health system will have you making incremental, progressive steps through its levels while under heavy, tense gunfire. At the health’s worst use however has been a long standing pet peeve of mine: making the screen less visible the more hurt the player is. I’m still not a fan of that here, especially since while the arenas you play in look better, their color is dark and washed out. It’s hard to make enemies out of their surroundings, or your own allies, already without a piercing red blur taking over your screen.
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-----Another way Call of Duty 2 stands out from its predecessor would be the AI. Call of Duty 2003 was sold on it’s NPC helpers and their complexity. I think the game that actually delivers on that is it’s successor. Call of Duty 2’s allies definitely give off the illusion of better intelligence. They’re humanized with more photorealistic faces that are distinct from one another. As you go through the campaigns, some of these NPC characters stick with you. I noticed this the most during the British missions. It was quite fun hearing the banter between Capt. Price and MacGregor, or hearing my sergeant address by name when yelling out orders to the squad. Once in battle, you can audibly discern orders between the helpers, and can witness them follow through with these. It’s very impressive. I especially liked when they would call out grenades when they were lobbed at me.
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-----Speaking of grenades, the helping computers aren’t the only non-playable entities that receive an upgrade here. Enemy combatants also display increased intelligence. They’re able to flank the player pretty well and keep them on their toes. While Call of Duty 2 may have regenerative health, it also has the capability to kick your but if you don’t utilize cover. As hinted, their use of grenades is very aggressive compared to 2003, which I think is a good thing. Their explosive attacks caused me to move out of cover and think dynamically about escape plans and covering fire. These same enemies will also lob the player’s own grenades back at them. Unfortunately that same feature is not available to the player. I also think it’s a bummer that grenades cannot be cooked yet. Finally, my biggest gripe with the enemies has already been stated above: they blend into the environments too easily and can be hard to see.
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-----While we’re on the topic of gripes, and firefights, while battles can be fun at times, they can also be exhausting. Another one of Call of Duty’s changes seems to have gone on to its level length. The scenarios, while more theatrical in places, are also longer. This to me makes action moments more repetitive in the latter half of the game. It doesn’t help that Call of Duty’s “Wall of Noise” is back and in full effect. Sitting in for large doses of 2 is equivalent to giving yourself a headache. I also don’t think Infinity Ward does enough with their environments either to help things feel fresh. Quite the opposite: they often reuse environments back to back. Their reuse doesn’t stop at the scenes either. One type of scenario Infinity Ward likes to reuse a lot in Call of Duty 2 is the timed defensives. These are where you're given a minutes-long countdown to survive while being attacked by waves and waves of enemies. It’s tense the first time around, but quickly gets old and comical near the end of the game as these fights feel like blatant padding. The cherry on top is the cheesy and dumb strings they use for music at the ends of these segments. Infinity Ward tries so hard to invoke the feeling of Spielbergian heroism, but it comes off as transparent and manipulative.
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-----In conclusion, I think Call of Duty 2 is above average like it’s predecessor, but for completely different reasons. Its regenerative health and intelligent AI’s make for some immersive and aggressive gameplay, while the enemies are laid on thick. However, there is such a thing as too thick. Longer levels and roaring gunfire can make the gun fights seem dull while the environments are dreary and repetitive. I would say Call of Duty 2 is more interesting than what came before, and offers more of a memorable experience. However it’s storylines and gameplay isn’t the most essential in the series. For that to come, players would have to wait for Infinity Ward’s next, most seminal title.


The kar98k in mp, need I say more?

The first COD game I ever owned. Great content.

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