Reviews from

in the past


Some funny scenes in between areas or transitions, varied enemies.

Levels are often short and simplistic, Goemon is the only character as player one and he is the most boring of the group in later games, time wasting areas between stages where you try to find where to go. The hit detection is abysmal where you will hit, miss, get hit, and avoid being hit by things that clearly did the opposite, made worse by projectiles having a shadow under them making it even more obvious where things are supposed to be.

Shame this was the only SNES one to be released outside of Japan, it is easily the worst of the four and the only one I wouldn't recommend.

Screenshots: https://twitter.com/Legolas_Katarn/status/1369920741198635008

Goemon is a bite-sized game bursting at the seams with charm. Like gushers candy. Who doesn't like gushers? Great music, great visuals, and the gameplay?

It's a blend of solid 2D platforming along with sections that I want to liken to the River City games, even though you could probably just call them beat 'em up levels. The River City comparison mostly comes from the quirkiness and the so-bad-they're-kind-of-funny quips. The rest lies in the gameplay loop while you're in towns: beat goons, collect money, and visit shops (food/upgrades/new skills). There are also a bunch of minigames you can hang out with when you're tired of being assaulted by everything.

Strange hitboxes are a problem in a few places and there are maybe two sections of the game where you have to hit something at the right spot the correct number of times. That said, I blasted through this in one good sitting that clocked in at just over 3 hours. Minimal suffering given the amount of enjoyment I got out of that short time.

Also, shoutout to Goemon for non-traditional weapons. His smoking pipe upgrades into a yo-yo for some reason, but yo-yos own. Your gold can also be used as a projectile. Sick stuff.