Reviews from

in the past


Dungeon Encounters is an excellent podcast game! The pieces are very simple, but the interaction between them makes things complex enough that I’m always doing light calculations in my head. It’s also very satisfying to fill in squares on a grid.

The combat is an interesting, minimalist take on turn-based combat, where you think about each attack more because you can predict all of the interactions. This game shows you everything you need to know on screen during a battle (e.g. speed, attack damage, enemy special abilities), so you always have the information you need to make the right decision as long as you think through everything. A while ago I wrote about how dungeon crawlers with simplistic combat systems make me feel like Light saying “…And then I’ll take a chip and eat it”. This game gives that feeling more than other dungeon crawlers I have played because you’re constantly making those elaborate plans instead of just once before entering the dungeon.

Also, the game is great because I find myself thinking things like “I see, sharks and wizards are natural allies. I need to have a plan to deal with that deadly combination.” or “I want to have two people equipped with guns because that’s the best counter to Amoebas.”

thank you Hiroyuki Ito
now i'm going to make a game with zero money