Reviews from

in the past


Very funny to imagine the Blackfield Asylum staff just watching Calypso busting every inmate out, one by one.

Haven't played this since I was a wee child, I think. Still a great game, although the over-the-top look-at-me edginess is less interesting now; biggest flaw is how repetitive the stories are. I get they were going for a grimdark thing, such was the style at the time, and that's fine, don't even totally dislike it, but jeez, how many different ways can you iterate on "they went cuh-raaa-zy, and now they want revenge about it." Too much revenge!

"We are trapped in his head."

This game has a very clear vision of what it is and what it wants to be, and I have nothing but respect for that. The maps can be a bit TOO visually drab (yes i know WHY the game has the aesthetic and look that it does), which kinda hurts it for me compared to Head-On, but the fascinating stories for every character makes it worth it. Needles/Sweet Tooth's VA should get more work because god damn dude.

esse jogo me aterrorizava em tudo que ele apresentava quando era criança mas era bom DEMAIS, e a gameplay era insanamente divertida

It was a good return from 4 but i never completed with all the characters still a great game though


NOW THAT’S MORE LIKE IT!!! Finally, a “Twisted Metal” game that I can still have a blast with today and not just wax poetic about yesteryear. This game is still aged through and through, but between the dark but unique style, the many secrets scattered throughout, the hilariously over the top character cutscenes and the car combat gameplay that moves at a brisk frame rate and kept the action going I was just having a great time until life happened and killed my momentum. Maybe I’ll go back one day and finish up the trophies. Not sure, but I got to see that it was still a fun game after all these years and that was enough for me.

5 kırmızı Tuborg adamın aklını böyle SİKER ATAR

man look Sometimes corny edginess makes a game better for me okay. This game goes hard as hell

Really fun game with a unique dark atmosphere. One of the best character selection screens I've ever seen. Playing through each character is very fun! I hope more games like this are made.

Usually gritty, realistic reboots tend to suck. I think the fact that the game itself kept basically all the excellent qualities of traditional Twisted Metal is probably what spared the narrative changes from too much skepticism. I do think its a shame that Fucked Up Sweet Tooth is gonna be the one that probably persists in the cultural consciousness over manic Sweet Tooth.

The gameplay wasn't doing much for me.

Great fun, way ahead of its time.

A drastic tonal departure results in some of the franchise's most iconic imagery and characters. Most of what the franchise is today is because of the risks this game took. I hesitate to say it's one of the best games on the PS2 but it's certainly one of my favorites on the system.

ITS NOT A PHASE MOM! ass tone change. Critical lack of silliness.

This is by no means a proper postmortem of the "car combat" genre, but a recent viewer e-mail on The Jeff Gerstmann Show got me thinking about Twisted Metal and and the near total abandonment of the type of gameplay it innovated. To hear Gerstmann explain it, the advent of more sophisticated control schemes and adoption of first person shooters on console contributed to an erosion of interest in car combat. He points to the need to gas and brake to simulate the fluidity of movement FPS games required as being a problem later solved by analog controls, though some single-analog games still employ a similar control style, like KISS Psycho Circus, a classic! I see the logic here. Twisted Metal was the only franchise with legs, and the rapid pace of change game design was undergoing in the mid-to-late 90s meant a lot of genres phased in and out of existence.

I decided to put together a committee to further investigate the demise of the genre, comprised of my friends Larry Davis, TransWitchSammy, and Appreciations. When asked what they thought of Twisted Metal and what contributed to the withering of the genre, the most interesting answer came from Appreciations, who posited that games like Grand Theft Auto III incorporated some staples of car combat into larger and more ambitious experiences, which further lessened the need for more bespoke vehicle-based brawling. Satisfied, I pressed two of the big red buttons on my console and dropped Larry and Sammy into a subterranean furnace located beneath the conference room. Congratulations on your promotion, Appreciations...

This is a long walk to say I don't really know what the hell happened, because car combat was a genre that I never really cared for. Not because I have some long-standing beef dating back to the 90s, but because it just never interested me. It's always existed in the periphery. I played maybe 15 minutes of the original Twisted Metal on a classmate's PS1 which he brought to school, and it's funny to think back to that when Pokemon in all shapes and form was explicitly banned from campus. Beyond that, it's been a couple minutes here and there while testing ISO sets and demo discs over the year.

Two full hours with Twisted Metal Black is the most I've ever spent with one of these games in a single sitting, and I don't think I like it very much. True to the clip I linked, movement was my most immediate problem. Driving around feels fine, but getting your shots to line up is finicky, resulting in an over-reliance on homing missiles that often whiff against uneven terrain, which (while satisfying to get air off of) aren't conducive to getting a bead on your opponents. I frequently found myself the recipient of off-screen barrages that chewed through my health before I could flip a U-turn, and usually the attacking car would whizz by before I could line myself up to retaliate. Annoying.

After being assured by Larry that Black is just a hard game, I bumped the difficulty down and played a couple more levels only to find they still took an agonizing amount of time to clear and that I wasn't having much fun. Maye this is one of the worst Twisted Metal games, a series low point (it has a 3.5 average on here, so I'm guessing that's not the case), but I don't rightfully know because I've never given any of these much attention. I don't even know why I picked Black other than vague memories of it being billed at the time as a more mature Twisted Metal experience, one that had a bit of a harder edge. I like the cover, too.

I'm sure someone will tell me to play Vigilante 8 or I will "go in the contraption again," but guess what? I outfitted my 2003 Toyota Avalon with sidewinder missiles, and if you think I'm going back in there you got another thing co-- wait, the trigger isn't engaging oh NO