Who knew throwing around a cel shaded Daihatsu midget around a mountain pass while Eurobeat is blasted in your ears could be so... boring

I don't know how to describe this game. It's a spiritual successor to the GT advance series and my main issue (and source of enjoyment) with that game was that the cars might as well have had a single gear, because I don't recall shifting down from fifth. This stands true here as well, except now that the game is not on the Gameboy but the Cube, its shortcomings are very much exacerbated. The visual design is strong, with memorable tracks and a cel-shaded aesthetic, that albeit looks tacked on (ahem, Unbound), tracks are well made but lack in quantity, an issue made even worse by the fact that you have to compete in more than a hundred races, while only driving 10 tracks and... that's all the good things I have to say. The developers took inspiration from many avenues and ended up failing in implementing any of what made those titles memorable. A Gran Turismo without the progression, an Auto Modellista but nowhere near as stylish, an arcade racer that's not the least bit challenging. Just a complete identity crisis and the music isn't anything to write home about either. There is no reason to play this game, the novelty of the Advance titles is that you get a mini version of the thing you love, say a GIF from a TV show. Now convert that GIF into a longer, upscaled version of itself and you're left with the question of why you wouldn't just watch the real show instead.

If I had to complete the rest of the high speed class and professional class (about 20 rounds, each consisting of 3 races that are 3 laps long, probably 4 for the professional class) I would either have to be extremely patient or extremely drunk and I doubt I'm going to lose a race in this game, even while intoxicated.

Reviewed on May 30, 2023


Comments