2.0 seemed like an innocent update on the surface but ultimately the things it did add sucked all the fun out of the gameplay. Levels started being more about looks and less about gameplay, to a point where sometimes the gameplay would be hampered by the visuals and the moving objects. 1.9 had maintained a good balance, and that balance was completely broken by the new additions to the editor system in 2.0. Had Robtop held back on adding the moving objects or limited them, while delivering more on the gameplay perspective, perhaps this game would still have held its charm. It's no wonder that nostalgia pre-2.0 levels even exist now, let alone get popular enough to be featured. The only thing that remains the saving grace of this game is that the community keeps setting the bar of difficulty and skill higher and higher. That being said, this is something that can't be attributed to Robtop whatsoever.

Reviewed on Nov 23, 2020


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