There's a certain enjoyment that I usually get for R*'s games, partly due to nostalgia and the vast (even if usually empty) nature. It's still a completely free sandbox in which you can do what most games does not provide, and here it's at it's most detailed and reactive.
The enjoyment that I got here is mainly for the simulation aspect, going on rides while listening to music while seeing how you and the extremely reactive AI react to each other, as Rockstar does it best with It's competent driving mechanics and great music choices (it's a soundtrack that's composed by people like The Alchemist and DJ Shadow and with original music from people like Freddie and Tyler in a game that has fictional radio channels run by Frank Ocean and Flying Lotus, you can't go more overkill than that).

All that being said, I'd be lying if I said that GTA V isn't one of gaming's biggest blueballs imo.
Rockstar's design has been criticized lately a lot, with systems and world that'd allow so much if only the games weren't like "drive here, shoot this and loot that", so there isn't much to be said here that wasn't said already. The aspect that bothered me the most however, is how interesting the story premise is before cannibalizing itself with it's satire and critiques on modern day Americana as well as general inconsistency and lack of focus.
We have here a rich Californian ex criminal that realized that money cannot fix how disgusting his life is while having to oblige to literal feds just to keep his already awful situation from being worse, and his mentally deranged friend which tries his best to show his loyalty despite of it all, both influencing a troubled kid that was only raised by the fact that he cannot escape gangbanging and that the only way to be better is also through crime, but just through a more organized and ambitious way. What does the game do with that premise? Nothing. It will only showcase how "relevant" and punk the world is compared to ours. Facebook is Lifeinvader, car names are sexual puns and people are caricatures of their real-life counterparts. Plot points are forgotten and side characters that should enhance the supposed themes of the game are almost disregarded after a couple of missions (Lamar my beloved, I won't forgive them for butchering your screentime). Part of my positive score comes from the fact that unlike most GTAs, this was actually the one who made me crack a couple of laughs even if the completely unsubtle humor got on my nose so damn much. But still, it's a GTA game. You'll know how it will end and you'll know who the bad guys are.

I know that I most probably didn't put in any constructive opinion on this, that's because this all has been said before more profoundly and it can be applied on every GTA. I'm just disappointed that they almost got their narrative right for once but they decided to ruin it both by design and unintentionally. It's still fun to fuck around and wreak havoc in those games but I always feel like punching whoever was in charge of that take after I finish them. Maybe that was the purpose of GTA after all.

Reviewed on Mar 06, 2023


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