I respect the history behind Duck Hunt. How the earlier projector-based versions of the game reflects some of Nintendo's first experiments with releasing interactive electronic games and selling that to consumers. The inherently videogamey qualities, like music and animation, lend the game so much charm. That said, it's basically something you'd try on Wii Play for five minutes and never think of again your entire life.

Duck Hunt has three game modes. Game A features one duck at a time, and you can fire three shots before they fly away. B features two ducks at a time. This is all pretty easy. The ducks are pretty large and fly in straight lines until they bounce off the side of the screen. There's no end until you mess up too many shots, and if you're decent at lightgun games, it could be well over half an hour before you see a Game Over. The Zapper is a nice gun that carries much of the visual style of the early NES stuff, and there's a satisfying heft to each pull of the trigger, though I'm thinking of opening mine up and spraying some WD40 on the 35-year-old internal spring mechanism that reverberates with each shot.

Game C is both more interesting, and less interesting. The cartoon Duck Hunt Duo are gone, and it doesn't carry as much charm, but the gameplay's a tad more intricate. This is clay pigeon shooting. A beep is sounded, and two targets are flung through the air. You have three shots to hit both of them, and they become harder to hit the longer you wait. I find they're easiest to hit at the peak of their arc through the air, steadying themselves for a second. It's easily the biggest challenge in the game, and I frequently found myself using the Zapper's sights to line up my third shot, but it's still a little too simplistic to compete with 90s lightgun action. I went through 18 rounds of Game C without really trying. It's more of an endurance test than a test of skill. Play long enough, and you naturally start trying stupid trick shots, firing from the hip and spinning around before taking your shot. I suppose this game could serve as good practice for someone who hopes to become incredibly cool.

There's reasons to like Duck Hunt. It can work particularly well if you're taking turns with another player. The iconography is definitely likeable, and they did a great job of fleshing that all out in Super Smash Bros for Wii U. I like the ducks, I like the dog, I like that I can pretend that they're just playing along with me and nobody's actually getting killed. It's just too static and plain too really hold your attention for long. Even alongside the bulk of the early NES library, it's disappointingly simple. Any of Time Crisis 2's minigames hold more depth and excitement.

It's natural for NES-owning lightgun fans to want a Zapper and Duck Hunt. They're a crucial part of the genre's history. Just don't expect too much from it if you actually go through with it, though. I'm still trying to distract myself from the fact I spent £40 on a boxed copy.

Reviewed on Nov 29, 2023


Comments