Here's your hook - LUNLUN SUPERHEROBABYS DX was developed by a mother for her six children. What's the development story behind your last videogame purchase? You feeling good about yourself now, huh?

LUNLUN SUPERHEROBABYS DX is a very unusual game, and there's not a lot of documentation on it online (particularly not in English), but when I mentioned I was playing the game on Twitter, I was retweeted by the legend, LunLun Games herself, giving me a little more insight into this curious home project.

£4-ish on the eShop, the description tells us that Baby Lunlun has "been eaten by the giant & evil Boss Poo!", and we have to help him escape, platforming, boosting and hammering his away through the poo's innards. You start in a sort of Kirby's Adventure-style hub world, flooded with coins, enemies (more poos), and several doorways. Behind each door is a miniboss (mostly poos). In a move perhaps inspired by Breath of the Wild, you can head straight to the finish at any point, but the more minibosses you defeat, the easier the final battle with Boss Poo will be.

At the top-left corner of the screen is a number. This acts as a time counter, health bar and power meter. The more coins you collect and enemies you attack, the higher it rises. Get over a 100 and you'll be able to launch a special attack that can defeat any enemy in an instant. It's actually quite an elegant system.

The central gimmick of LUNLUN SUPERHEROBABYS DX is "Anyone can play!", which the ESRB might have something to say about, as they determine the extensive display of feces makes the game unsuitable for children under the age of 10.

There isn't a lot to rave about in LUNLUN SUPERHEROBABYS DX. While there's an undeniable scruffiness to it, the art and music are surprisingly competent, and the core gameplay is fun enough. The tone is amusingly odd, and that carries through to the writing. Unlike a lot of very cheap, weird eShop games, there's a good degree of game design literacy at display here, with ideas seemingly rooted in Zelda, Gradius, Sonic and Kirby. It's game snob friendly, which is admirable for a game that's only really intended to be an amusing diversion for young children. The game's description suggests that "while the game was made with care for players of all ages, there might be some areas still challenging for some children. Please be a dear and help them out!"

I can't say this is a strong recommendation, but I admire LUNLUN SUPERHEROBABYS DX. Its intentions are very modest, and I appreciate that. I don't expect a mother of six to be able to create a top-tier videogame on her own, but this is a charming little release. I just hope I'm not the only baby amused by it.

Reviewed on Jan 22, 2024


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