Look at the time! It's schlock o'clock! Time to add another layer of total nonsense to the Resident Evil canon.

Did Albert Wesker invent ghosts? What a virus! It's nice that Rose can still go to school and live in a thriving city, some twenty years after apocalyptic global events. Look - I played through all four acts of Resi 6. The only thing I ask for in return is the freedom to relentlessly rip the piss out of the state they've left the Resident Evil storyline in.

Shadows of Rose is a mixed bag, starting out fairly strong with a new take on Resi 8's castle section, descending to a fairly tedious retread of the scary puppets bit alongside a crap stealth section, and tapping out before bringing back anything from the game's two other major sections. Maybe they're saving those bits to frame another DLC campaign around, maybe they had to scale back this campaign midway through production. Either way, their absence seems weird, given how much else they've dredged up.

I'd have been fine if they just did the castle bit. That's pretty much what I thought they'd done when it started to wrap up. I like these wee Bowser's Fury things that sum up the appeal of a bigger game in a tight little campaign. It's Resi, but it holds back on much of the key finding and, instead, uses big patches of Malice from Breath of the Wild to keep you from your destination. Rose has to run around them until she finds their weak spot and deactivates them. It's a fine little system that keeps goals and progression tangible, while stripping back on the scale of your searches. I'd have recommended the DLC if this is all it was.

The campaign then delves to further passionlessly plod through a clichéd, shallow and shockingly juvenile storyline. It's Frozen meets Casper in a PEGI 18 horror game. I just wanted it to end. The writers seemed to care as little about it as I did.

I had to try the last boss three times, because it requires you to do a new move in the last section, and you'll only know that if you have tutorial pop-ups turned on in the menu- I had them off since the second time Resident Evil Village reminded me what the reload button was, back in May 2021.

Reviewed on Oct 29, 2022


1 Comment


1 year ago

It is possible for one man to know too much resident evil