Oh, gosh. I ate the whole thing!

Like a lot of people my age, I have a personal history with Pokémon. Enough to know what an alt gr key does, anyway. I was about 11 when it first started to hit in the UK, and I was as captivated by it as anyone else. Pokémon Red was the first handheld game I played that seemed like more than a passing novelty. It was a big adventure, with layers of depth that would keep you enthralled even after you'd beaten the Elite Four. I'd wake up early and play as much as I could, awkwardly tilting my Game Boy Pocket towards my bedside lamp, until either my family woke up or I developed shoulder cramps. As I got older, it remained a series I respected and had an enduring nostalgia for, but I didn't really get much out of the games anymore. It was just too basic, repetitive and tedious. I didn't get excited about labyrinthian caves and grand levelling systems anymore. It was Game Freak pushing their 373 kilobytes in the right spots to keep kids playing for weeks on end.

I also had the Game Boy Pokémon Trading Card Game back then. I recall always feeling a little weird about it. There was the shallow illusion of a proper Pokémon game, but it was a trick. You walked around gyms and talked to NPCs, but there wasn't an overworld. There was no adventure. You weren't getting your bicycle and barrelling down Route 16, or figuring out how to get into Saffron City, or walking aboard the SS Anne. It didn't have any of those big, memorable moments. And it wasn't as fun as the real card game. Everything was obscured behind menu options, and it took about ten minutes to assemble your deck. You couldn't just buy more cards when you lost, either. You had to do everything its way, including flipping a coin to see if you'd just Paralysed a Pokémon you had clearly just knocked out. I didn't have much regard for it. I still 100%ed the thing, obviously, but I didn't feel a lot of affection for it.

Now I'm - god, what has it been now - TWENTY-TWO YEARS older, it hits a little different. I sold all my cards many years ago, and wouldn't ever think of playing again unless it was a one-off with a good friend. I'm more cynical about the claws of the trading card game scene, and how ludicrously Creatures Inc have expanded upon the familiar limitations to excite new generations of players. It's all mad multi-piece holo cards that have 600 HP and shit. I wouldn't want to look at anything past the Team Rocket set. I was ready to turn my back on it when they introduced Steel types. Going back to the 90s version of the game seems welcomingly quaint now. And in those intervening years, I fell deeply in love with SNK vs Capcom: Card Fighters Clash. A TCG videogame works for me, now.

I think the concept of fighting Pokémon is much more interesting as a card game than how it's presented in the mainline series. It's not just making the best choice of four moves. There's far more versatility and ways to win. You can knock out enough Pokémon to get all your prize cards before your opponent does, but you can also exploit their bad draws. If they only have one Pokémon on the table, and you can knock them out before they get another, that's an instant win. If you can hold out until they've drawn every card in their deck, that's a win. You can hasten that, or play the long game with status effects disabling their moves. Every attack needs to be powered up with energy cards, Pokémon can be evolved mid-fight, and it's a bit of a gamble trying to line up some absurdly powerful move when you don't know which cards you'll draw. Luck is a big component, but if you build a deck that you know how to use, there's always the potential that you could turn things around when it's looking bad for you.

It's inherently addictive. Each time you win a match against a new opponent, you're given new cards. New options. Maybe you'll get some incredible card, but you'll need a long evolutionary line and a bunch more energy cards to utilise it. You can't go over 60 cards in your deck, and it's up to you how much you'll prioritise hail mary victories over modest, balanced choices that ensure you've got options even when you're drawing weak cards. There's so many ways you can approach each match, and it goes so far beyond the experience point chase of the mainline Pokémon series.

Nostalgia plays a part in any interaction with Gen 1 Pokémon stuff, but the Game Boy Color Trading Card Game serves as such a specific time capsule. Seeing cards you have foggy memories of owning, represented by 64x48 sprites is very charming. Creatures Inc really went to town in illustrating the cards, utilising diverse art styles and techniques, and seeing an old 1998 CGI Pikachu translated into Game Boy pixel art taps into a very specific moment in our shared history.

I still don't think the GBC game is ideal, though. The card game wasn't designed with this kind of adaptation in mind, and it shows in how awkward it can be to play here. They can't display all the information on a card at once, and you have to navigate menus to access crucial details. When your Pokémon is knocked out and you have to select one from your bench, you can't even look at them to consider whether they'll be a great choice for the situation you're in. A lot of variables in the game are dependent on coin flips, and the results in the GBC game somewhat little suspicious. It feels much more like there's an algorithm determining when a successful flip will heighten the excitement, and not a random 50/50 chance. Using the NSO emulator's rewind feature, you can see that the code pre-determines a lot in these battles, and you can throw the AI into repeating bad decisions by making use of unusual strategies. It doesn't feel like playing against a real person, and unlike Card Fighters Clash, the game hasn't been designed with the limitations of a handheld console in mind.

When are you ever going to play the 90s Trading Card Game with a real person, though? Is that ever going to happen again? If you put a lot of energy into seeking vintage cards and like-minded people, you might be able to get that together, but it's going to be a lot more work than just turning this game on. And even though all the buzz is behind the new Switch Online release, it's worth considering if you're looking for games you'd actually want to play on an old Game Boy too. The ghosting effect on those screens aren't nearly as well suited to high-action as you remember, and it's games with static screens that really sing on that device. You're definitely going to have a better time playing a cartridge like this than something like Gradius or Contra (though options are levelled out a little more if you're using something like the Super Game Boy). This is a good Game Boy game, and you likely have more reason to play it than you'd think.



The following paragraph will detail the game's ending, and I suggest you stop reading here if you want to avoid Pokémon Trading Card Game (GBC) spoilers -




Up to this point, the game has played it fairly straight. A card game simulation, albeit one with a cute Game Boy RPG frontend. After beating all the gyms, the four elite Pokémon Trading Card players and the ultimate Pokémon Trading Card Game Master, Ronald, the character "Rod" casually congratulates you with a shocking revelation. "The Legendary Cards seem pleased to be passed on to you". Yes, these cards are sentient. One of the biggest last-minute plot twists I've ever encountered. This isn't Darth Vader being Luke's father. It's his fucking lightsaber. You walk through the door and the £2.50 booster pack gives a speech. "A true Pokémon Card Master is one who has the skull to use the abilities of the different card and the courage to duel powerful opponents, and most of all, the ability to love the Pokémon Trading Card Game." Go suck a shit, Shyamalan.

Reviewed on Aug 11, 2023


2 Comments


9 months ago

Really enjoyed this and I hate to be plugging something I reviewed on here in someone's comments but last year I discovered this game got a sequel AND it's been translated and is easily accessible online.
I'd say the sequel is better too, I appreciate it isn't on the Switch but it's worth a look even if just to enjoy the big ol' title it has: "Pokémon Card GB2: Great Rocket-Dan Sanjou!".

9 months ago

@Psientologist Something I don't anticipate playing until I next have some reason to get excited about Game Boy ROMs, but I expect I'll probably love it once I do.