It's rare that a game so simultaneously artful and fun to play comes along and ticks every conceivable box for me, but The Banner Saga has done it. While I had heard for years about this series, I wasn't certain if it would be up my alley, primarily because tactical RPGs are not my bread and butter. I often feel awkward and lost at sea when I jump into such a game, but The Banner Saga has helped me make the jump into its world quite easily.

The two main draws of the game are its gorgeous art style (inspired greatly by the stylized impressionism of Eyvind Earle) and its brilliant writing. The story is stock enough in its general set-up, but the snappy dialogue of the main characters, as well as the how the story changes based on player choices, elevate the writing overall to something impeccably replayable and entertaining.

The game is also not too relentless in its combat sections. Yes, it's typical strategy, grid-based RPG goodness, but it doesn't feel terribly punishing to the less-initiated. While there is perma-death in the game, it never occurs from mistakes made in battle. Instead, if a fighter falls during combat, that counts as merely an "injury" that one can quickly recover from by resting at camp. The perma-death mechanic actually stems solely from choices made through dialogue and actions outside of combat. And in those scenarios, it feels much more fair when a player is punished in this way for making a dumb choice rather than losing a fight despite doing one's best.

One of my favorite RPGs of all time, now. Gorgeous. Memorable. Fun as hell. Unique enough to have its own distinct identity. Required playing.

Reviewed on Jan 28, 2024


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