Its pretty good, combat is better than 3, story is better than 3 even if its all over the place. You still kinda have a bit if a block issue. Boss super armor still feels awful and a lot of bosses suck fat wiener, like tanimuras last boss fight. Some of the down time segments of the game also make me snooze. Stuff like saejima walking up and down the roof tops and undeground is boring. Theres also this thing where kiryu is the best character, so all the other ones dont feel as good to play as. Like akiyama has dodge canceling which is nice but then you lose that for 80% of the game. Then when you get to kiryu, you have so much more abilities that its pretty confusing to adjust to how much better combat has gotten. Tanimuras parry is the most useless parry ive seen in a game. It does nothing, it just puts you back in neutral. Parrying is just the same as blocking. Youd think you could do something after parrying them but enemies just 180 and block anything you do. For me, tanimura was the worst character gameplay wise, which is a shame because i think his segment had the best part of the story. His attacks are slow, everything breaks out of his grabs because his grab is done in two parts unlike everyone elses. All this culminates when you get to kiryu and then all of a sudden, you have komaki parrys, dodge cancel is back which should just be a standard, and so much more. I feel like yakuza gets excused a bit because its not an action game like DMC, its more of a beat em up game like streets of rage. I'd argue that its further from its beat em up counterparts and closer to the action games of today. I find it inexcuseable when i gotta fight some of these awful bosses like the prison guard saito as taejima. It feels awful, you dont have the tools to deal with some of these enemies, the game is constantly giving you new things to use in combat and ripping it away which makes combat a slog to get through some times. HOWEVER, i will say the music is a major step up from yak 3 so great game.

Reviewed on Dec 12, 2023


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