Great game, it's a lot like its predecessors. Parrying feels great if not too overpowered, and combat is overall improved from reverie mostly. A few nitpicks about the combat though, sometimes I would hit a parry and still take damage. For how responsive you are, the enemies are not as responsive. This leads to bosses kinda feeling underwhelming because you can schmove all over them. Some passive abilities you pick up are TERRIBLE. Like absolute dog shit. Some do things like reduce damage by 4%. 4!? What in the fuck is 4% reduced damage gonna do? One ability gives your melee attacks a projectile but if you use it with the mace weapon, it just doesn't work. The art is also a downgrade, not to say that this couldn't have worked, but it looks pretty terrible up close. The game also has a nauseating habit of zooming in and out way too often. Reverie looks so good because the animations are so smooth and fluid but here, they aren't really fluid at all, in fact they're pretty choppy. My last complaint is the music. It's so abrasive and loud, also it's not really balanced right. Like some areas music is way louder than others. I turned it down to 60% and the rest of the audio settings were at 100%. Otherwise though, this is a relatively same experience as reverie. I wish reverie had the number of enemies this game did but otherwise, I would choose reverie. Still a solid time though, with more dialogue and more story focus. Not too much though. Try it out, it's good.

Reviewed on Mar 07, 2024


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