WarioWare: Smooth Moves is a game that I played a lot when I was growing up, and I love it to this day. I’ve always wanted to play the earlier games in the WarioWare series, but since most of the entries were on handheld consoles that I never owned, I never actually got a chance to play them until now.

It’s kind of difficult to talk about a WarioWare game in depth, and that’s because these games weren’t really meant to be deep in the first place. The basic idea of this game is to play a series of minigames (Or microgames, like the title suggests) that last only a few seconds, and to either reach a boss stage after playing a certain amount of these microgames or to play as many of them as you can until you eventually run out of lives. The games themselves are simple, creative, and also funny, and their increase in speed over time means that the player needs to direct a lot of attention when they get further and further into the game. This gameplay is simple, but still lots of fun, and playing these microgames rarely gets old.

The main issue that I have with the game aren’t exactly the fault of the game itself, and it’s more about how limited the Game Boy Advance’s controls are. You see, in WarioWare: Smooth Moves, the Wii’s motion controls were used so that there was tons of variety in the microgames, as they almost all controlled differently. With WarioWare, Inc.: Mega Microgame$!, however, the Game Boy Advance is only limited to a few buttons, so many of them just end up being different ways of pressing the A button. This doesn’t mean that they feel repetitive, though, because the context of these microgames makes them all feel unique, even if they are similar in terms of their controls. Other than that, WarioWare, Inc.: Mega Microgame$! is a simple, but fun and endlessly replayable first entry in a series that I’ve loved since I was a kid.

Reviewed on Mar 24, 2021


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