You can't actually "beat" Crash Mole, but I have the second highest score on the leaderboard, so I think I have the authority to speak on the game. To me, it's testament to the fact that great design can be incredibly slight. In essence, this is just a $2 reverse whack-a-mole arcade game. Pop your head out without getting hammered, get a point.
There's not much to Crash Mole, but that allows the game to really focus on nailing its the one thing most essential in a score-chaser, the motivating frustration to push your score higher. There is a deceptively high skill ceiling here, and just the perfect amount of mechanical friction introduced by the Playdate crank.
Absolutely smitten with this one
There's not much to Crash Mole, but that allows the game to really focus on nailing its the one thing most essential in a score-chaser, the motivating frustration to push your score higher. There is a deceptively high skill ceiling here, and just the perfect amount of mechanical friction introduced by the Playdate crank.
Absolutely smitten with this one