Resident Evil 3 is easily the best worst game I've played in recent years.

Yes, the graphics are amazing and the controls are very smooth. The dodging mechanic is a welcomed new addition, as it serves to distance Jill's expertise from Leon and Claire's inexperience in Resident Evil 2.

The story has undergone many revisions from the original game, covering plot-holes (such as Mikhail knowing Jill's name without an introduction) and making the game more cohesive with its remade predecessors. The game reaches a more natural conclusion than the original, with an end-game area that makes more sense.

That being said, the game suffers greatly from being linear. The Nemesis, an iconic monster known for stalking its prey and defying load screens is scripted! The sense of urgency and surprise is lost when the player knows when the monster will appear, and that it can be easily downed with a certain item. The iconic stalker has easily been overtaken by the likes of Resident Evil 2’s Tyrant, which managed to surprise players and nudge them along in the game.

I have managed to complete this game (netting the trophies for not using the item box and healing in the process) over a weekend last year, and I’ve had no incentive to go back. I’m genuinely disappointed by the lack of ambition in this remake, as a larger Raccoon City and a smarter Nemesis would’ve made for a compelling game. There does appear to be elements of a larger game that has been shaved down. I recall one area being a large mass of blocked cars, with only one collectable giving the player a reason to visit. Instead, we received a game that safely ticked the boxes of a re-imagined story. A game so lacking, that many folks have suggested that it could’ve been DLC for Resident Evil 2.

I would only recommend this as an addition to the Resident Evil 2 remake, rather than a lone purchase.

Reviewed on Jul 02, 2021


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