Finally played this game after getting filtered by it's first true boss in the past.

Devil May Cry is a game ahead of it's time, and partly suffers from it.

Many bosses in the game make me feel like they were designed with style swapping in the dev's mind, I played most of the game with swordsman style and some bosses were really frustrating, after trying them again with trickster the difference was inmense.

Despite that, the combat is revolutionary and fluid like nothing from its time and age, surpassing many modern titles as well, features an expressive gameplay with many possiblities, but suffers from the fact that no style swapping was added in the final version, it is also weighted down slightly by scuffed camera angles ( I guess it cannot be helped) and some really annoying enemies, the combat provides you a wide variety of tools (even without style swapping) to be as expressive as you want, and at the same time forces you to face off certain enemies that have only one (and boring) way of dealing with them, reducing your options to one.

The music was unique and charming, as was the art and atmosphere, emblematic of the series. The characters are all charismatic and well characterized specially through the use of cutscenes (which are amazing), and in the case of Dante and Vergil through combat as well.

The game truly feels badass, the characters are amazing and memorable and the combat is fluid and rewarding, despite the camera angles and scuffed enemy bosses and encounters, it is a memorable game that influenced many titles on the genre, my personal highlights are all of the vergil fights and the cutscenes, specially the ending cutscene, which may even make a devil cry.

Reviewed on Jan 09, 2024


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