A fascinating misfire. The atmosphere you'd somewhat expect from Amnesia is still present and accounted for but the sanity, tinderboxes and the tension of your lantern running out are pretty much completely gone in lieu of something more akin to a walking simulator.

For the record, I'm a big walking sim guy but here, it's easily where the main problems of the game lie. For about 2-3 hours or so of the five-hour length, this is a deeply boring game with shockingly easy puzzles and a story you can spot the twist of a mile away. However, once the machine of 'A Machine for Pigs' rears its head, the game picks up substantially and really begins to have fun with itself with multiple sequences offering some much-needed tension.

It's bizarre that this is even an Amnesia game as so many links of that series are almost cut out entirely but as it stands, it's a fascinating game to play through and think about not in terms of what the game has to offer but more so how strange this was to release around the same time you'd expect a mainline sequel to the first Amnesia game to come around. Making a spin-off that rips out most of what Amnesia what it was is a strange choice but to do it essentially at the peak of the actual franchise is even stranger.

Reviewed on Jan 04, 2023


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