This review contains spoilers

Godspeed this game. A decent improvement from the last game which makes the game just more fun than the last ones. The world of DMC expands upon as you face the threat of a supposedly holy order who wants to retrieve a mysterious sword that once belonged to one of Sparda's sons. Rather than just playing as Dante, you instead start off the story with Nero, who witnesses the murder(?) of a holy ancestor (or a great priest, idk). Things seem to go havoc, but not as how it was kind of expected from the beginning.

As i've only beaten this game in the first original campaign, i'll be able to only talk about it. Nero has a new moveset and skills, who can use his sword to charge up to three EX bars to strengthen his hits, but over the game he will unlock more features. One notable improvement is that you no longer need to use Red Orbs to receive new movesets and skills from the Divinity Statue, instead you will be granted a separate currency to spend which is obtainable whenever you fail a mission (the amount of souls you get depends on how you're freaking good at the game) or beat it.
As you proceed at middle of the campaign, you will be given the role of Dante who will be after Sanctus, the real bad guy of this game. Finally, Dante's styles are more accessible quickly without the need of using a game menu, which makes a greatly dynamic moveset that you can change alongside the weapons you're given.

The little downside is that the game feels a bit shorter than the last ones likely due to the two playable characters you will play as, and the fact that the other half of the game is a reversed revisit of the whole goddamn game world. Yet, i would consider this review still partially complete because once again, as stated before, i have to tackle the other two campaigns which focuses on Vergil and Lady/Trish, two returning characters from DMC3. Still worth giving a try one day, so stay tuned whenever i'll get the chance.

Reviewed on Sep 28, 2022


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