To some degree, I don't know what I expected. It's a Dragon Quest game. Of course it's going to have pretty basic turn-based combat, a straightforward job and skill system, a generic storyline, and the same art style this entire series has. But there's always a part of me that goes into a game, regardless of what it is, thinking that maybe this'll have something special in it. Maybe it'll just be a lil nugget of an idea but there's at least something for me to latch on to and obsessively point at and exclaim "No! No, you don't get it! This is secretly really good!". But Dragon Quest IX seems to be sorely lacking in that "something special" department. I'm sure playing this on emulator and completely missing out on the various online features (co-op play, doing dungeons with people, whatever else there is there) makes for an incomplete experience but, if I'm being honest here, I don't think I would've messed around with those much had they actually been available. I'm just not much of a multiplayer gamer these days.

I need to talk about how miserable grinding in this game is but I don't want to get too long-winded and mechanics-dense, please bear with me, I will do my best here. The game expects you to grind. A lot. This isn't an inherently bad thing but it was a bit of surprise because I've always felt that this era of RPG is around when developers started making games that could be constantly progressed through and generally allowed for, but didn't require, grinding. But, see, this is a Dragon Quest game. So Metal Slimes exist and, in this game at least, are the objectively correct and most optimal way to grind. But the best way that I found to farm Metal Slimes is to use Metal Slash, a sword skill. So before I even got to the part of the game where I could figure that point out, I had already specced my characters into different weapons and had to spend time specifically speccing them differently so that I could be able to do the farming the game expected of me. (This is in addition to me, foolishly, having one of my characters put a significant chunk of their skillpoints into the Shield skill, which is borderline useless, before I had a strong grasp of how the skills and jobs worked.) So the game requires you to grind and funnels you into grinding in a specific way that restricts your character builds... but also because of how the jobs work it means all your characters are going to end up with the same stat bonuses and skills as each other and it really wears away any sort of personality an individual character can have. And as someone who tends to play RPGs more for the characters' stories/arcs rather than the big picture main plot, this was a pretty big disappointment to stack on top of the disappointment I faced when I found out that this game is entirely about custom created collections of stats and not having a party of actual characters to adventure with.

All that said, I did play this game for nearly 82 hours so if nothing else this game did wonders for my podcast backlog - listening to people talk about video games or books or whatever while grinding metal slimes.

And, once again, this is a Dragon Quest game so, to some degree, what the hell was I expecting. But. This game continues the franchise's long storied tradition of being Weird about women. And the ways in which it objectifies women is just so boring. Like, damn, this is all y'all got? Really? "What if a woman wore a bikini!!! OOOOO [eyeballs telescope out of skull, stomps feet on the ground, lights a stick of dynamite in mouth like a cigar, smacks myself over the head with a large mallet, all while a loud AWOOOGA sound effect plays]"

Rest in piss Koichi Sugiyama, you were a piece of garbage and your music wasn't even very good, this game's OST is mid at best.

Reviewed on Oct 01, 2022


1 Comment


1 year ago

Making an addendum to this review because, despite my better judgement, I have put another 30 or so hours into the post-game and I gotta say: I'm not feeling it.

There was one (1) actual post-game dungeon that I blew through pretty quickly because it turns out I had gotten pretty over-leveled and then when I got to the top of the tower the boss was asleep and would only wake up after completing some quest chain that I can't be bothered to do because side quests are so tedious. Fun fact about this: waking the boss up is DLC so there was, at some point in time, a period where you could get to this point of the game and have absolutely not way of doing it because the DLC wasn't available yet. Video games!

The other major post-game thing to do is Grottos. You get at treasure map from a side quest which puts a lil dungeon somewhere in the world. You go crawl through ten randomly generated floors and go fight a boss at the end. It drops another map and, very rarely, a mediocre item. And you just keep doing these dungeons. If the online were a thing to do, the maps can be exchanged (in case someone gets a really good dungeon/boss to farm, I suppose) but obviously that's not really an option for me here. I don't find them particularly fun and there's not much variety to them so it's just sort of this Thing To Do. Not terrible exciting!

Finally you can go around and clean up the various completion percentages which is massively tedious and absolutely not worth it. Get all the items, craft all the recipes, do all the quests. I'd have to be very desperate to really want to go through all that.

And yet I did this stuff for about 30 hours because I just needed Something To Do while watching/listening to other, more interesting, things. What the fuck is wrong with me.