To tell the truth, Alan Wake is not a series that I like very much. If you look at my review of the first game, I said that I found it boring and very repetitive. But Sam Lake must have loved the series so much that, even after 13 years, he finally managed to get the necessary budget from Epic Games and make the second game. As for the game, well, it still has scenes as boring as the first game and lots of extended dialogue. This must be one of Remedy's main problems, because they really fail at presentation. Although the story is interesting, the immersion part undermines the flow of the story with too much dialogue and too many notes. Okay, the game is Alan Wake, and collecting the manuscripts and delving into the details of the story plays a fundamental role in this game, as it did in the first game. But beyond that, elements such as mindscape and profiling, which came in the second game, again undermined the flow and caused me to burst out of boredom at times. Of course, we use this mindplace that I mentioned mostly with the second character of the game, Saga Anderson, for many detective works such as establishing relationships between evidence and events on the evidence board and interrogating suspects. Saga is an FBI agent and sets out to Bright Falls to re-investigate the forgotten Alan Wake case after the emergence of some rituals and dark entities that occurred 13 years after the first game. And in this adventure, she discovers unknown secrets about himself and Alan Wake. They made a smart decision by setting the story in the same time period as the release of the two games. As a sequel, the first game was quite open-ended and ended with a structure suitable for the second game. That's why the story of the second game didn't feel forced and appeared with a scenario that wasn't bad at all. By deciding to combine universes with Control, Remedy seems to have moved the story to a more logical place. The characters and names we are familiar with from Control appear in this game as well. Although sometimes I would like it to be a more linear game with a structure that focuses only on Alan Wake instead of two characters, both characters have their own entertaining sequences that are not boring. Both characters have different weapons and different features that you can use. Especially Alan Wake's location changes with different scenarios were very nice puzzle sequences. But in terms of combat, the shadow enemies in Dark Place are a pain in the ass and most of the time I didn't even bother fighting them, which was one of the only elements that undermined the gameplay. However, unlike Wake, the combat in Saga was more fun and it was more fun to fight with cult members and many bosses instead of some kind of shadowy creatures (which, according to the story, is Saga, the hero of this game, so this choice does not seem unreasonable). The game has a much more refined and enjoyable combat than the first game. Although there is not as much light weapon variety as in the first game, an enjoyable combat mechanic makes up for this. And unlike the first game, the game increases the tension even further by presenting the survival horror genre in a structure where you may have difficulty with limited resources and multiple enemies and sometimes have to escape from the enemy. However, as in the first game, the weapon variety is low and this makes the gameplay repetitive. I expected there to be more combat mechanics. Another thing I complain about is jumpscares. Why do jumpscares appear when I pick up an item, open a door, or even when I DO NOTHING but just WALK? I mean, when it first happened, it might be scary, but when I saw the same jumpscares over and over again, I didn't even react anymore and just looked at the screen with a straight face. And I think it was an unnecessary effort to create an atmosphere of forced fear. If I talk about the story again, the game did not end where I expected it to end, it ended in a much duller way by being extended unnecessarily, and this left a lower impact than it should have after finishing the game. And instead of replaying the game in ng+ to change the ending, why can't I change the ending with my preferences the first time I play? The game is again open-ended and ended without explaining the mysteries of many characters. Of course, if the 3rd game is coming, these will be covered up, but if not, there will be serious gaps in the story. The last thing I would praise is that a tremendous job has been done on the graphics and lighting of the game and the game really feels like a new generation game. The game also has a wide range of music and a very successful album (there is even a music video made for the game). In conclusion, the game is one of the most successful games of 2023, there is no doubt about it, but many of the elements I mentioned above made it difficult for me to enjoy the game. Of course, it was a game that I did not regret playing in the end, but Alan Wake is Alan Wake as always and you will enjoy this as much as you enjoyed the first game. If a new Alan Wake game comes out, I will definitely play it because I am seriously curious about where the story will go, but I also know that I will be bored. It's a bit complicated, but you get the idea.

Reviewed on Mar 01, 2024


1 Comment


2 months ago

haklısın abi hepsini okudum ve hak veriyorum