Final fantasy IV was an overall great time, but part of me wishes I had played the American snes version, commonly more known as the "easy type" version for my first time playing this game. I didn't find this game to be hard by any means but the end game did rub me the wrong way. The game as whole was paced fairly well I didn't find any reason to grind as me just fighting encounters as they showed up was proving to give me more than enough exp for me to comfortably get through the game... that was till the endgame. Look I understand that the final dungeon needs to be a challenge but why, WHY did they think it was a good idea to make normal encounters have that much health. I was fighting what was probably the most common enemy in the final area and dealt the damage cap to it 3 times in a row and it was still alive even after that and in return in nearly one shot 2 of my characters and this was after me leaving the place to go grind. I did enjoy this game but that ending section is just a huge slog, which is why again I wished I had played easy type so that I would have had a more comfortable experience during that ending portion. Now i played ff3 through the pixel remaster so maybe this is why I feel this but that ending portion was way worse than the the crystal tower by a long shot and it's why this game is a 7 rather than an 8. I can definitely reccomend this game as up until that point with the exception of another area (lodestone cavern) this game was a great time, it's just that last stretch is a slog. Try to play easy type if you're gonna play this one.

Reviewed on May 20, 2022


1 Comment


1 year ago

yeah, i got naturally to the last dungeon at lvl 50 without grinding, pretty easy until then. i had to grind up to lvl 60 so the final boss didn't one-shot half my party