I suppose this expansion was the one which at-least for the widespread WOW community was the crest of the classic MMORPG's heyday, the one which engaged its most popular audience and gaming commercial appeal.
That being said, I feel this popularity was at the great sacrifice of losing some of the more intimate, strategic and rewarding elements of the original games inner workings and painstaking allure.
At the behest of subscribers all around the world to keep up with this franchise, I think Blizzard got slightly ostentatious with its updated interface, adaptations to talents and spell/attack animations which made this feel that one foot was in a arcade setting, something which enabled much easier combat and distinctive faster levelling..

Yes of course I've enjoyed playing as the hero class 'Death Knight', dabbled with the inscription profession, made glyphs and trekked countless hours in the frozen wastes of Northrend. Its still good don't get me wrong! Even the compelling storyline of the Lich King explored fantastical theatrical elements compared to its previous instalments.
However I felt like this was the beginning of something on the horizon coming for this niche gem, that wasn't finished with glossing it to the point of stripping down its foundations to something devilishly mainstream in the future, and unfortunately I was correct..

Reviewed on Mar 19, 2023


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