It's been a couple years since I last played this and I still stand by my original thoughts: this game would be better if it wasn't a roguelike. Bad RNG can make it easy to never get the specific cards you want, metaprogression is basically nonexistent, and there's almost no variety between runs because the areas and enemies themselves barely change.

Fun as fuck while in the middle of a single encounter, but everything around that is just kinda peepee poopoo and makes me wish it weren't a roguelike. Like, I mean, metaprogression isn't even mandatory for a roguelike but when you combine the poor metaprogression with samey runs it just feels... pointless?

Reviewed on May 11, 2024


1 Comment


18 days ago

yeah fuck this ngl