The original 360 version of Divinity 2 (which as of this writing is still the only one I've played) was an absolute mess, on a technical level. While the game itself seemed to be pretty good, it was buried under a pile of technical issues. It honestly felt like a beta. My favorite bug was that unsheating your weapon shortly after jumping would allow you to moonjump. With the proper timing, you could gain massive air, and it was extremely amusing. I used it quite often go escape out of dangerous combat situations. It probably would have sucked if I hadn't figured that little trick early on.

Reviewed on Aug 19, 2020


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