Let me preface this review with insight on my relationship with Resident Evil 6. The year was 2012, I just played Resident Evil 5 for the first time and loved almost everything about it. The gameplay was phenomenal, the new 3×3 real time inventory management and melee combat systems and the best mercenaries mode yet. So when I saw the first trailer for Resident Evil 6, I knew I had to play it. Surely Capcom wouldn't take advantage of my innate gullibility.

October 2012 would be the most disappointing month of my life until November 29th 2016.(Final Fantasy 15’s release date) Resident Evil 6 would come out with mixed reception among critics and fans. While the honeymoon phase would last a while longer, most people realized the truth of Resident Evil 6. That truth being, Resident Evil 6 encapsulated the essence of a dumpster fire more than any other piece of media.

When you hear the phrase “dumpster fire” or “worst game of all time” you most likely take the claim with heavy amounts of salt, due to the oversaturation of the phrases. But when I tell you that Resident Evil 6 is the worst game I have ever played, I must assure you; it is no exaggeration. From the graphics to the sound design and the gameplay, every aspect of Resident 6 is either half-baked or just plainly bad.

Resident Evil 6 has the ugliest, most dated graphics, that every game in the 2012 aimed for. A pseudo realistic art style that was simply impossible to pull off in the seventh generation of consoles. The worst part of the graphics is the lighting. Every level is too dark and the colors blend in too well since the only colors in this game are brown. Every asset in the game looks washed out with colors ranging from gray to mustard.

Out of all my complaints, this one is the most flimsy. The complaint being the absurdity of the story. While the Resident Evil games have not been known for their realism and accuracy to real life laws. In Resident Evil 1. The story was grounded with the characters being relatively human. In Resident Evil 4 and 5 we see the absurdity rising at unprecedented rates, with re4’s jet ski escape and Chris punching boulders. However, these events seem trivial compared to Resident Evil 6’s abundance of random and spontaneous car crashes and even a plane crash! There is at least one unexplained plot convenience in every scene in this game. From the military magically knowing exactly where the main characters are, the completely unrelated airplane the main characters take happen, to get infected with the virus, and lastly the final boss happens to teleport across the country to the exact area the main characters happen to be. It's actually jarring when you look out for them.

If there was one good thing I could say about Resident Evil 6, it would be that it is extremely ambitious, but being too ambitious is a curse. The best example of this is the crazy amount of campaigns in this game. There are 4 campaigns with 5 chapters, each an hour long. Games in the end of the seventh generation had this competition trying to make the “biggest” game. You can obviously tell where the developers were stretched thin. If only the game had 2 campaigns, maybe the game could have ironed out the many half-baked or hastily made decisions.

Now, my biggest criticism of Resident Evil 6. The gameplay and the lack of “co-op” in this co-op action game. Now, some would say the lack of scary moments is Resident Evil 6’s greatest sin. I, however, am in the “Resident Evil has never been a scary” camp.
— The removal of the ability to share items and heal your teammates is genuinely baffling. I fail to see one reason why it was removed other than the reason “the developers did not balance the game around sharing items”.
— The implementation of a stamina bar also confuses me. Why punish the player for having good aim? And at the same time add quick shot and barrel rolls? The game seriously lacks direction in how the gameplay is supposed to be. It tries to balance melee combat with long range gun fights due to the multiple campaigns and the enemy variety in them.
— The removal of the 3×3 grid and implementation of a confusing and lacking inventory system, missing key features.

In conclusion, my experience with Resident Evil 6 was absolutely dreadful. The levels are long and bland, the music is timid and forgettable, the graphics give meaning to the insult “PS3 game”, and lastly the gameplay is the opposite of fun. It takes a lot to make a co-op game boring, but somehow Resident Evil 6 pulls it off. I rate Resident Evil 6, half star out of 5. Skip Resident Evil 6 and go straight to Resident Evil 7 (This game isn't even canon anymore lol).

Reviewed on Sep 24, 2023


1 Comment


5 months ago

I think you're overexaggerating a bit buddy it cant be THAT bad