Before we go any further this is a review of the demo. I don't own the base game but will probably get it now after finishing said demo.

If you're at all familiar with classic looking glass/ion storm games you should be able to tell that Flicher is a game clearly inspired by and building upon thief 1 and 2. A first person stealth game based on hiding in shadows and being careful to avoid floor textures that cause too much noise as you collect loot while knocking out guards with a blackjack. That stuff is all here and done fairly well.

Flicher just takes place in an art deco city rather then a medieval/steampunk city (the night sky is red like gotham in batman the animated series). And that Aesthetic is used quite well. However I do have a few complaints about filcher as a game that might be sorted out in the full release.

First off unlike thief there's no quicksaving. Now this on paper is a good change since it means it's harder to cheese stuff. However since there also aren't checkpoints it means that levels are shorter and smaller then the average thief level. Still the core levels themselves are good and well designed. That said I don't think that also excuses not having a map.

The second thing is that in the original thief games after you beat a level you go to a screen allowing you to buy items for the next level with all of the money you stole. This gave you incentive to look through levels thoroughly in order to have an easier time looking through the next level thoroughly. And filcher not having that makes exploration a bit more hollow.

Still it's worth noting that these are minor problems filcher is a very solid thief like that does stand out and is worth 10 dollars even in a world where thief 1 and 2 still have very active modding scenes (or where gloomwood hasn't even hit early access yet let alone a full release) and I will definitely be picking up the full game at some point

Reviewed on Jun 22, 2022


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