Smooth and fun to play through in long sittings, never too challening but also never feels easy, Rusted Moss takes Umihara Kawase's general use of puzzle-solving grappling hook levels and expands it to a proper, fast-paced metroidvania, and also gives her a gun. It sorta lives in the hell of comparisons, without any part of it reallt feeling too original; its plot feels akin to Dark Souls's use of the cycle of fire and applied with queer subtext between a race war between humans and Fae, its visual style taking cues from the detailed mixture between level and enemy like Rain World, so on and so forth. I have annoyances in some parts, such as the Ending D boss and the lack of much proper story context outside of some nudges to a wider story, but I do think it's such a quick and open-ended game that it's easy to reccomend to anyone without much problems.

No Fern and Maya kiss though, this shit is ASS.

Reviewed on Jan 15, 2024


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