An amazing first game for Yagami. You can tell how much better RGG Studios have become in their writing because not once was there some twist that felt like it was either extremely stupid or undermined the plot of the game.
The mystery was compelling to the end, and seeing it unravel as it did was very satisfying. The combat was also fun for the most part.
But the game is not without issues. A lot of these are nitpicks, like the wound system just not having a reason to be there (you'll have health packs whenever it comes up, or the attack will be easy to avoid/just kill you outright). Or how the light attacks in rush combos don't have a clear endpoint to me because most light attacks have multiple hits to them, or how the wall jumping system is janky and will sometimes just go away from all the enemies, or how boss fights towards the end of the game just boil down to spamming Tiger Drop.
I did not like the trailing missions in this game, trailing missions are just never fun in my opinion. And I'm disappointed by how much they dumbed down the chase system from how engaging it was in Yakuza 5 to how it is here, where it is essentially a long set of quick time events.
The side content was great for the most part, but the Keihin gang invasions quickly wore out their welcome, and the drone races were boring, especially with how easy they were.
Final verdict: Yagami is just like Sakata Gintoki.

Reviewed on Jan 27, 2024


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