Fantastic. I'm not a huge cyberpunk fan, but this honestly barely felt like it (IMO I guess). It was just a sort of grounded, gritty sci-fi--or, not gritty necessarily, but granular. But the dice-based mechanic provides a really wrinkle in terms of how it forces you to make decisions about how you'll spend your days, and writing is phenomenal. Every quest was beautifully assembled and managed to paint a vivid picture of a living, breathing society in space. I don't think it <i>actually</i> had the sort of urgency that some of those quests implied (goodbye, Merwyn--we hardly knew ye), but it implied it so well that it made half the quests feel like I had to navigate a looming clock.

It's not a terribly long game, but it is tight and focused and a delight.

Reviewed on Jan 03, 2023


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