This is a completely unbalanced mess. Basically all of the carefully laid down mechanics that AW and AW2 laid down are busted wide open by the team-up system, and while we're at it there's also some RPG mechanics as a last middle finger to the original design. And honestly? It's kind of beautiful. AWDS is one of those games that you don't play, you break, and its only issue is that it isn't hard enough to really encourage that. After AW2 perfected the formula, it's a completely different, very serendipitous spin on it, and as the last game in that trilogy (I don't have much hope for Reboot Camp leading to a proper sequel), it's not a half-bad way to send it off.

Reviewed on Jun 11, 2023


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