You probably don't often hear the word "stunning" used to describe a visual novel, perhaps less so a late 90s SNES image-light one, but that's exactly what Radical Dreamers is; it's compelling and visually appealing in equal measure, captivating and brisk. It's still incredible to think that we got an official localization of this a solid 25 years after its initial release -- having been a Satellaview exclusive, the game was all but lost to time -- but as someone who grew up loving Chrono Cross to pieces it was well worth the wait.

Of course, that Chrono connection is a huge driving force for chasing this one down in the first place. Radical Dreamers is writer Masato Kato's in-universe follow-up to Chrono Trigger, albeit much moodier and more pensive. Without spoiling much at all, it isn't very clear that it's related at all from the onset. Much of the story and characters are instantly recognizable to anyone who's played Cross, and for good reason -- Kato was dissatisfied with the end product and ended up rolling a ton of RD's elements into production of Squaresoft's PS1 classic, right down to key pieces from Yasunori Mitsuda. Hearing the original versions of stuff like "Gale" and "The Girl Who Stole the Stars" makes sense when you realize you're accompanying Serge and Kid on an adventure through Viper's Manor, but they were surprisingly no less affecting in a new setting than their Cross counterparts.

Aesthetically, Radical Dreamers is a proper treasure -- although there are very few graphics to speak of, the game's beauty lies in its prose and presentation. It's a clean game with no excess, very simple screens and choices to make, and not a ton of mechanics to track. You're really only tasked with keeping some kind of mental tabs on Serge's fortitude and Kid's affection, both left sort of vague outside of more general "you look okay" or "I'm pissed at you" kinds of statements. It's the sort of gameplay integration that leaves players to infer via text what works and what doesn't without any real kind of UIs or menus to speak of, lending to Radical Dreamers' clean presentation. Humorous dialogue is peppered throughout the heist, and even perilous sequences are described in crunchy detail. It's all punctuated by beautiful image accompaniments that range from the mundane (hallways, stairs, spooky doors) to the majestic (blood circle, final sequence), taking on a richly suspenseful tone.

All things considered, it's a fairly short campaign (the initial run only took me about 3 hours and the alternate endings seem considerably shorter) so it's definitely the kind of game I could recommend for a lazy Sunday afternoon or even just some bedtime reading. It's even included alongside the remaster of Chrono Cross, so you don't have to exert any extra effort to pick this up alongside a masterpiece RPG. Definitely give it a spin if you're up for a quick, fun read.

Reviewed on Mar 01, 2023


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