What makes a game "retro"? Some people consider it's time, but that would mean that The Last of Us is retro, and that's just silly. No no, to me it all boils down to design and technology. Basically, if you release this game as is today, would anyone notice its age? And in DKCR's case, it screams "I AM A WII GAME!"

I've played it on Dolphin and mapped the waggle to a simple button press, but even then it never feels truly gracious. There is a strange weight and momentum to your rolling, doing a roll jump constantly overshoots my target. Bouncing off of enemy heads also never ever felt comfortable to me, in every 2D platformer I can think of, you just hold the button, but here you have to press it right before you hit the enemy. I never liked to control DK very much, even in the SNES - I always spend most of my time with Diddy, but here it's not an option, and I consider that a downgrade.

But even beyond the unnecessary motion controls, this game's level design has a lot of stop-and-go. You blow on shit, pound on crap, wait for the auto-scroller, wait for the moving platform, the further I got into the game, the worse the flow got. I don't recall the last game that lost as much steam as DKCR did for me.

Difficulty felt overtuned too, it's like Retro heard that DKC had a reputation for being a bit challenging, and felt like they had something to prove. Countless design choices and enemy placements that only felt were there to make things harder for no reason, and without any elegance, the SNES games were never this brutal. The game is also extremely stingy with the Diddy barrels.

And sheesh, I almost forgot to talk about the bosses... I consider the whole 2D platformer genre to be pretty mediocre about bosses, but DKCR fails to even hit that low bar. This is probably the worst collection of bosses I've ever faced in a platformer; they're boring, irritating, just waste your time a lot, or all of the above. There was only ONE boss that I actually enjoyed, that being the minecart boss.

I'm saying a lot of negative things, but I did do 100%, collecting every KONG letter, and beating all the secret levels, so I did enjoy the game. But it feels off. Not sure why include the puzzle pieces if they don't do anything though?

And I may think the game is a bit dated mechanically and design-wise, but presentation-wise, this is absolutely timeless. Visuals are very good (it looks particularly fantastic upscaled in 1080p) and take full advantage of being a 3D game, with tons of dynamic stuff happening during the levels, and the sound design is also very appealing. Definitely one of the best-looking games of that generation.

Reviewed on Mar 23, 2024


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