A rather experimental game. As a result, pretty much the entirety of the game design feels undercooked in a sense.

The inventory is shockingly bad, you have just 20 something slots, and the game showers you with items. Consumables, weapons, armor, key items, there's no distinction - and on top of that, there's a couple of items that have to be in your inventory at all times. One of those being a "charm" that does literally nothing, I don't understand what happened there.

Speed is tied to weapons, so rocket launchers will make your turn be slower than with pistols. But in the time you fire one rocket, you can shoot like... six pistol bullets? More? Not balanced at all, there's no reason at all to use certain types of guns.

But yeah, your mileage may vary due to the experimental nature. I really enjoyed the final result, and I'd be down to playing NG+ eventually. The atmosphere is cool, the setting feels fresh, the soundtrack feels really distinct, upgrading the guns feels satisfying (though the whole weapon system is, you guessed it, undercooked)... Cool shit

Reviewed on Feb 12, 2022


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