"Can you please choose a new destination for us? Whether it's Neucom, or some other unknown country is fine."


"Hey, answer me... you can hear me, right?"

Goddamnit. This game is so damn close to actually being a story that would be one for the books. I don't think it completely fumbles the story itself, but holy hell the actual routes and finding out each faction's side of the whole story was fantastic. It's just that the ending was so goddamn abrupt and so left field that the rest of the game's ambition was almost for naught.

But even so, I do think this game is worth your time. The different perspectives and the various endings that the game provides (Including animation from Production I.G at their prime? Wew, that's sick.) just kept me glued to my seat for the entire time. 4, 5, and zero heads be careful because this ace combat does not play around with the way your plane maneuvers in the air, as it's like AC7 with the way the wind moves your plane around, and even pulling up from a sharp turn has made me crash a few amount of times.

And even if you're not a huge ace combat fan, I do think a game that has this much ambition on the Ps1 deserves a playthrough by everyone. The missions can end within minutes or even seconds at times which is a little annoying, but then you get right back into it with whichever story you're sucked in.

Of course I played the JP english patch! The US version stinks!!!!

Reviewed on Dec 20, 2022


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