But the japanese loved this game! Hell, there was even a reference to it in Popteamepic! What gives?

I played the Japanese copy 怒Ikari on famicom for this review.

Why in gods name did they decide to give you a limited amount of ammo in a game about shooting everything in front of you in an arcade setting. I get that this type of game is supposed to eat all of your quarters when you go to the arcade, but the home version should've at least thrown me a bone to chew on.

Also, why does your gun fire from the side instead of the middle of your character like every other game did at the time? I get that contra doesn't come out for another two years, but getting killed by an enemy that goes in a diagonal angle while I try to full spin to turn around (I get that it's trying to be innovative with giving the player full diagonal control like using the whip in castlevania IV, but it just feels like shit in this game) gets so frustrating after a while. I tried playing this without save states at first, and even with savestates it felt like I was grinding my balls on a sander trying to get through the first level.

I ended up looking at a walkthrough and noticed that all four levels take roughly around 20 MINUTES. That's such a long time for a shooter like this, but hey if it pads out time and little kotaro keeps trying to get past the levels back in 1986, he probably enjoyed the hell out of this game too.

I'll probably watch Arino and see if he's done an episode on this game and watch how he suffers through it.

Reviewed on Dec 20, 2022


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