This review contains spoilers

This game is fun! Sometimes. Not very often but it is fun. There are so many strong ideas here. Remixing and stealing people's memories. Parkouring around Neo Paris. Creating custom combos with new properties and uses. I personally think they should have picked two to flesh out, because as a whole this does not work.
If I were redesigning this game? I'd have gone for full on parkour (with really fluid, satisfying movement) and memory shenanigans. The absolute best moments in this game are the remix segments, they felt inventive and clever. They could have gone even further with those too. The movement isn't great but it's perfectly functional. I just wish the game was bold enough to not default to melee combat. Even though the combo system is really neat, the actual combat gets fucking mind numbingly boring. Plus dealing with crowds is awful because your combo resets if you even look in the wrong direction. If there wasn't combat I'm certain this would have been a significantly stronger and more focused game. Believing that Nilin was taking down these absolute tanks of enemies in power suits with her bare hands became less and less believable as time went on.
That being said, the presentation was A1. Looks great for an Xbox 360 title, music was phenomenal, UI and the 2D floating elements around were great too. I really really wish a concept this cool, with artistic execution so perfectly accomplished, hasn't been wasted on annoying platforming, simple puzzles and shit combat. The story was perfectly fine, with a really dumb twist at the end that didn't make much sense to me. Interesting that you can see the throughline from this to Life is Strange from Dontnod, those sequences where you see memories flying around before remixing them? Looks just like the LiS time travel bits. To me.

Reviewed on Jun 18, 2022


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