Initially captivating in its expressive possibilities, Elsinore stumbles in its second act by spinning off into a time loop metatext that neither interrogates the themes of Hamlet nor the non-linear detective systems in meaningful ways. The first dozen or so loops are riveting in their constant diversions, new wrinkles in the mechanics revealing themselves along with alternate paths through a familiar work, but once the larger structure takes form it's clear Elsinore is actually a fairly ordinary time loop mystery using the cast of Hamlet as props more than easily recognizable characters (and then there's still half a game to get through).

The insertion of explicit conversations about identity politics stand out as rather silly in their naivety, positioning Hamlet and Ophelia as #allies while having no bearing on the rest of the atomized character interactions. It was quite disappointing to discover just how little this game is interested in exploring Hamlet the text, taking its basic plot structure along with so many liberties that centuries of interpretations are washed away in favor of fanfic queries like "what if Ophelia was a gay pirate?" It's fine in a sense that all adaptations are works of translation and revisionism, but this is so invested in capital-H Hamlet that I wanted and expected something more substantial.

A lot of fun to poke around with despite its second act disappointments. I'd love to see this format applied to other plays, considering I'll likely never get to see Sleep No More and this is the next best thing.

Content warnings: suicide, confinement, dismemberment, torture, death by fire

Reviewed on Oct 06, 2023


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